This window has controls to:
When you choose the View Image File command from the Rendering menu, 3ds Max displays still images and image sequences in a feature-reduced version of the Rendered Frame Window. When you view sequentially numbered image files or images in an IFL file, this window displays navigation arrows that let you step through the images.
The title bar of the Rendered Frame Window includes this information:
For example, a full-color image with an alpha channel will show “RGBA Color 16 Bits/Channel”; a bitmap with a limited color depth might show “Indexed Color 8 Bits/Pixel,” and so on.
These controls provide access to rendering settings such as presets and the viewport to render, as well as the Render command. To toggle display of these controls, click the Toggle UI button at the right end of the Rendered Frame Window toolbar.
When using Region, Crop, or Blowup, set the region with the Edit Region control (see following). Alternatively, you can set the region automatically to the current selection with the Auto Region Selected option (also see following).
If Area To Render is set to View or Selected, clicking Edit Region switches to Region mode.
When Area To Render is set to Crop or Blowup, you can edit the region only in the active viewport, because in those cases the Rendered Frame Window doesn’t necessarily reflect the same area as the viewport. Hence, also in Crop and Blowup modes, a warning icon appears to the right of the Auto Region Selected. The icon’s tool tip suggests that you edit the region in the viewport. A warning also appears in Region mode if the Rendered Frame Window area doesn’t match the active viewport.
Turning on Edit Region automatically activates the Show Safe Frames function in the active viewport.
If Area To Render is set to View or Selected, clicking Auto Region Selected switches to Region mode.
This option differs from the Area to Render Selected option in that it takes into account all scene elements that affect its appearance. This includes shadows, reflection, direct and indirect lighting, and so on. Also, Selected replaces the entire contents of the Rendered Frame Window (except for selected objects) with the background color, but Subset Pixels replaces only pixels used by the re-rendered, selected objects.
Subset Pixels rendering is particularly useful when performing iterative rendering while adjusting lighting, shadows, and other scene elements for a particular object or set of objects in the scene. It lets you re-render repeatedly to view the results of isolated changes without disturbing the rest of the rendered output.
The equivalent Render Setup dialog control is Subset Pixel Rendering antialiasing setting.
The drop-down list contains all viewports available in all viewport layouts. Each viewport is listed with the layout name first, followed by a hyphen and then the viewport name. For example: "Row 1, Row 2 - Front." For this reason, to identify viewports easily, give your layouts meaningful names, such as "Closeups."
Activating a different viewport in the main interface automatically updates this setting if Lock To Viewport (see following) is off.
When off, activating a different viewport in the main user interface updates the Viewport value.
Use this option when doing quick iterations on the image, usually in parts; for example, working on final gather settings, reflections, or specific objects or areas of the scene.
This choice is also available from a drop-down in the bottom-left corner of the Render Setup dialog. And you can render in either mode from the render flyout on the main toolbar.
You can leave the Color Selector displayed while you right-click over other pixels in the Rendered Frame Window. (Changing the current value in the Color Selector changes the color swatch on the Rendered Frame Window's toolbar, but it does not change the color of pixels in the rendered image.)
For most kinds of files, only the RGB and alpha channels are available. If you render an RPF file or RLA file, additional channels can be present.
The Rendered Frame Window displays nonvisual channels, such as Material ID or the G-Buffer, using colors it assigns at random to distinct values.
Layer shows no additional information for other channels. It is useful primarily when the scene contains objects that occlude each other, and you have turned on the Render Occluded Objects toggle for these objects. Be aware that rendering occluded objects increases render time.
When viewing sequentially numbered files (such as image0005.jpg) or IFL files, the arrows display the next or the previous file in the sequence. To jump to the first image or the last image in the sequence, hold down Ctrl and click an arrow.
Available only when you use the View Image File command on the Rendering menu.