The topics in this section describe rollouts and shading types common to multiple materials.
Topics in this section
mental ray Connection Rollout
The mental ray Connection rollout is available for all types of materials except the Multi/Sub-Object material and most of the mental ray materials themselves (for which it would be redundant). With this rollout you can add mental ray shading to conventional 3ds Max materials. These effects are visible only when you use the mental ray renderer.
SuperSampling Rollout
The SuperSampling rollout is used by the Architectural, Raytrace, Standard, and Ink ‘n Paint materials. It lets you choose a supersampling method. Supersampling performs an additional antialiasing pass on the material. This requires more time but can improve image quality. Supersampling is especially helpful when you need to render very smooth specular highlights, subtle bump maps, or high resolutions.
Shading Type
The Standard and Raytrace materials let you specify a shading type. A "shader" is an algorithm that describes how the surface responds to light. One of the most noticeable features of each shader is how it generates specular highlights.