3ds Max Interface Overview

The 3ds Max interface comprises controls, status information, and viewports, where you work and view your scene.

One of the most important aspect of using 3ds Max is its versatility. Many program functions are available from multiple interface elements. For example, you can open Track View for animation control from the Main toolbar as well as the Graph Editors menu, but the easiest way to get to a specific object's track in Track View is to right-click the object and then choose Track View Selected from the quad menu.

You can customize the user interface in a variety of ways: by adding keyboard shortcuts, moving toolbars and command panels around, creating new toolbars and buttons, and even recording scripts into toolbar buttons.

The user interface is high DPI aware, and ensures that you have the optimal experience with your display hardware.

Note: Some images of the user interface (icons, toolbars, etc.) found within 3ds Max Help may be of older versions of the software.

  1. Application button and Quick Access toolbar
  2. InfoCenter
  3. Menu bar
  4. Main toolbar
  5. Ribbon
  6. Scene Explorer
  7. Viewport Layouts
  8. Command panel
  9. Viewports
  10. MAXScript Mini Listener
  11. Status line and Prompt line
  12. Isolate Selection toggleand Selection Lock toggle
  13. Coordinate display
  14. Animation and Time controls
  15. Viewport Navigation controls