Max Creation Graph Editor

The Max Creation Graph (MCG) editor dialog is the main interface for working with node-based programming in 3ds Max. It provides a wide variety of modules for use in graphs, tools for wiring them into graphs, and facilities for testing and packaging your graphs.

Editor Shortcuts

Use these shortcuts to save time when working in the editor:

Use these shortcuts when dragging nodes:

Troubleshooting

If you open a Max Creation Graph file and get an error message about a missing node type or node types, you might need to update to the latest operators. Follow this quick procedure:

  1. Exit 3ds Max.
  2. On the system drive of your computer (usually C:), delete the Users\(your username)\Autodesk\3ds Max 2017\Max Creation Graph folder.
  3. Restart 3ds Max and reopen the file.

Procedures

Customize the MCG editor dialog:

Interface

Menu bar / right-click menu

These provide access to most MCG editor commands.

Available Nodes/Operators window

Lists all nodes and operators by category. By default, all categories are collapsed. To toggle a category's collapsed/expanded state, click the arrow to the left of its name, or double-click its name.

Tip: To collapse all the categories, use the Reload Operators command on the Operators menu.

Operator Description window

Displays the function and parameters of the selected operator, whether it is selected in the graph window or in the Available Nodes/Operators window. Most descriptions contain text links you can click for further explanation of terms.

Message Log window

Displays status and error messages.

Main Graph window

Use this window to add nodes and wire them together.