ImportScene/DisplayLink.cxx
         
    
#include "DisplayLink.h"
#if defined (FBXSDK_ENV_MAC)
#pragma GCC diagnostic ignored "-Wformat-security"
#endif
{
    
    
    
    int i, j;
    int lSkinCount=0;
    int lClusterCount=0;
    
    for(i=0; i!=lSkinCount; ++i)
    {
        for (j = 0; j != lClusterCount; ++j)
        {
            DisplayInt("    Cluster ", i);
            
            const char* lClusterModes[] = { "Normalize", "Additive", "Total1" };
            DisplayString(
"    Mode: ", lClusterModes[lCluster->
GetLinkMode()]);
 
            {
            }
            for(k = 0; k < lIndexCount; k++)
            {
                lString1 += lIndices[k];
                lString2 += (float) lWeights[k];
                if (k < lIndexCount - 1)
                {
                    lString1 += ", ";
                    lString2 += ", ";
                }
            }
            lString1 += "\n";
            lString2 += "\n";
            FBXSDK_printf(lString1);
            FBXSDK_printf(lString2);
            DisplayString("");
            Display3DVector(
"        Transform Translation: ", lMatrix.
GetT());
 
            Display3DVector(
"        Transform Rotation: ", lMatrix.
GetR());
 
            Display3DVector(
"        Transform Scaling: ", lMatrix.
GetS());
 
            Display3DVector("        Transform Link Translation: ", lMatrix.GetT());
            Display3DVector("        Transform Link Rotation: ", lMatrix.GetR());
            Display3DVector("        Transform Link Scaling: ", lMatrix.GetS());
            {
                Display3DVector("        Associate Model Translation: ", lMatrix.GetT());
                Display3DVector("        Associate Model Rotation: ", lMatrix.GetR());
                Display3DVector("        Associate Model Scaling: ", lMatrix.GetS());
            }
            DisplayString("");
        }
    }
}