ImportScene/DisplayPose.cxx
         
    
#include "DisplayPose.h"
{
    int      i,j,k,lPoseCount;
    for (i = 0; i < lPoseCount; i++)
    {
        DisplayString(
"Pose Name: ", lName.
Buffer());
 
        DisplayBool(
"    Is a bind pose: ", lPose->
IsBindPose());
 
        DisplayInt(
"    Number of items in the pose: ", lPose->
GetCount());
 
        DisplayString("","");
        {
            DisplayString(
"    Item name: ", lName.
Buffer());
 
            {
                
                DisplayBool(
"    Is local space matrix: ", lPose->
IsLocalMatrix(j));
 
            }
            DisplayString("    Matrix value: ","");
            for (k=0; k<4; k++)
            {
                char        lRowValue[1024];
                FBXSDK_sprintf(lRowValue, 1024, "%9.4f %9.4f %9.4f %9.4f\n", lRow[0], lRow[1], lRow[2], lRow[3]);
            }
            DisplayString(
"", lMatrixValue.
Buffer());
 
        }
    }
    for (i = 0; i < lPoseCount; i++)
    {
        if (!lCharacter) break;
        DisplayString(
"Character Pose Name: ", lCharacter->
GetName());
 
        {
            DisplayString("    Matrix value: ","");
            for (k=0; k<4; k++)
            {
                char        lRowValue[1024];
                FBXSDK_sprintf(lRowValue, 1024, "%9.4f %9.4f %9.4f %9.4f\n", lRow[0], lRow[1], lRow[2], lRow[3]);
            }
            DisplayString(
"", lMatrixValue.
Buffer());
 
        }
    }
}