ImportScene/DisplaySkeleton.cxx
         
    
#include "DisplayCommon.h"
void DisplaySkeleton(
FbxNode* pNode)
 
{ 
    DisplayString(
"Skeleton Name: ", (
char *) pNode->
GetName());
 
    DisplayMetaDataConnections(lSkeleton);
    const char* lSkeletonTypes[] = { "Root", "Limb", "Limb Node", "Effector" };
    {
    }
    {
        DisplayDouble(
"    Limb Node Size: ", lSkeleton->
Size.
Get());
 
    }
    {
        DisplayDouble(
"    Limb Root Size: ", lSkeleton->
Size.
Get());
 
    }
}