ImportScene/DisplayTexture.h
         
    
#ifndef _DISPLAY_TEXTURE_H
#define _DISPLAY_TEXTURE_H
#include "DisplayCommon.h"
void FindAndDisplayTextureInfoByProperty(
FbxProperty pProperty, 
bool& pDisplayHeader, 
int pMaterialIndex);
 
void DisplayTextureInfo(
FbxTexture* pTexture, 
int pBlendMode);
 
#endif // #ifndef _DISPLAY_TEXTURE_H