fbxsdk/utils/fbxnamehandler.h Source File
         
    
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   13 #ifndef _FBXSDK_UTILS_NAMEHANDLER_H_ 
   14 #define _FBXSDK_UTILS_NAMEHANDLER_H_ 
   55     void SetInitialName(
const char* pInitialName);
 
   60     const char* GetInitialName() 
const;
 
   66     void SetCurrentName(
const char* pNewName);
 
   71     const char* GetCurrentName() 
const;
 
   77     void SetNameSpace(
const char* pNameSpace);
 
   82     const char* GetNameSpace() 
const;
 
   87     bool IsRenamed() 
const;
 
  115     void SetParentName(
const char* pParentName);
 
  120     const char* GetParentName() 
const;
 
  132 #ifndef DOXYGEN_SHOULD_SKIP_THIS 
FBX SDK environment definition. 
 
Utility class to manipulate strings. 
 
A name is a case-sensitive string ID of a property, a node, a node attribute, a texture, etc.