Macros | |
| #define | FBXSDK_SHADING_LANGUAGE_HLSL "HLSL" | 
| #define | FBXSDK_SHADING_LANGUAGE_GLSL "GLSL" | 
| #define | FBXSDK_SHADING_LANGUAGE_CGFX "CGFX" | 
| #define | FBXSDK_SHADING_LANGUAGE_SFX "SFX" | 
| #define | FBXSDK_SHADING_LANGUAGE_MRSL "MentalRaySL" | 
| #define | FBXSDK_RENDERING_API_DIRECTX "DirectX" | 
| #define | FBXSDK_RENDERING_API_OPENGL "OpenGL" | 
| #define | FBXSDK_RENDERING_API_MENTALRAY "MentalRay" | 
| #define | FBXSDK_RENDERING_API_PREVIEW "PreviewColorAPI" | 
| #define | FBXSDK_IMPLEMENTATION_PREVIEW "ImplementationPreview" | 
| #define | FBXSDK_IMPLEMENTATION_MENTALRAY "ImplementationMentalRay" | 
| #define | FBXSDK_IMPLEMENTATION_CGFX "ImplementationCGFX" | 
| #define | FBXSDK_IMPLEMENTATION_HLSL "ImplementationHLSL" | 
| #define | FBXSDK_IMPLEMENTATION_SFX "ImplementationSFX" | 
| #define | FBXSDK_IMPLEMENTATION_OGS "ImplementaitonOGS" | 
| #define | FBXSDK_IMPLEMENTATION_NONE "ImplementationNone" | 
| #define | FBXSDK_TYPE_ENVIRONMENT "KFbxEnvironment" | 
| #define | FBXSDK_TYPE_LIGHT "KFbxLight" | 
| #define | FBXSDK_TYPE_PROCEDURALGEOMETRY "KFbxProceduralGeometry" | 
| #define | FBXSDK_TYPE_SURFACEMATERIAL "KFbxSurfaceMaterial" | 
| #define | FBXSDK_TYPE_TEXTURE "KFbxTexture" | 
| #define | FBXSDK_TYPE_SWATCHSCENE "KFbxSwatchScene" | 
| #define | ADSK_TYPE_ENVIRONMENT "ADSKEnvironmentDefinition" | 
| #define | ADSK_TYPE_LIGHT "ADSKLightDefinition" | 
| #define | ADSK_TYPE_PROCEDURALGEOMETRY "ADSKProceduralGeometryDefinition" | 
| #define | ADSK_TYPE_SURFACEMATERIAL "ADSKSurfaceMaterialDefinition" | 
| #define | ADSK_TYPE_TEXTURE "ADSKTextureDefinition" | 
| #define | ADSK_TYPE_SWATCHSCENE "ADSKSwatchSceneDefinition" | 
| #define | ADSK_UI_DEFINITION_URL "UIDefinition" | 
| #define FBXSDK_SHADING_LANGUAGE_HLSL "HLSL" | 
 Examples: Definition at line 21 of file fbxshadingconventions.h.
| #define FBXSDK_SHADING_LANGUAGE_GLSL "GLSL" | 
Definition at line 22 of file fbxshadingconventions.h.
| #define FBXSDK_SHADING_LANGUAGE_CGFX "CGFX" | 
 Examples: Definition at line 23 of file fbxshadingconventions.h.
| #define FBXSDK_SHADING_LANGUAGE_SFX "SFX" | 
Definition at line 24 of file fbxshadingconventions.h.
| #define FBXSDK_SHADING_LANGUAGE_MRSL "MentalRaySL" | 
Definition at line 25 of file fbxshadingconventions.h.
| #define FBXSDK_RENDERING_API_DIRECTX "DirectX" | 
 Examples: Definition at line 28 of file fbxshadingconventions.h.
| #define FBXSDK_RENDERING_API_OPENGL "OpenGL" | 
 Examples: Definition at line 29 of file fbxshadingconventions.h.
| #define FBXSDK_RENDERING_API_MENTALRAY "MentalRay" | 
Definition at line 30 of file fbxshadingconventions.h.
| #define FBXSDK_RENDERING_API_PREVIEW "PreviewColorAPI" | 
Definition at line 31 of file fbxshadingconventions.h.
| #define FBXSDK_IMPLEMENTATION_PREVIEW "ImplementationPreview" | 
Definition at line 33 of file fbxshadingconventions.h.
| #define FBXSDK_IMPLEMENTATION_MENTALRAY "ImplementationMentalRay" | 
Definition at line 34 of file fbxshadingconventions.h.
| #define FBXSDK_IMPLEMENTATION_CGFX "ImplementationCGFX" | 
 Examples: Definition at line 35 of file fbxshadingconventions.h.
| #define FBXSDK_IMPLEMENTATION_HLSL "ImplementationHLSL" | 
 Examples: Definition at line 36 of file fbxshadingconventions.h.
| #define FBXSDK_IMPLEMENTATION_SFX "ImplementationSFX" | 
Definition at line 37 of file fbxshadingconventions.h.
| #define FBXSDK_IMPLEMENTATION_OGS "ImplementaitonOGS" | 
Definition at line 38 of file fbxshadingconventions.h.
| #define FBXSDK_IMPLEMENTATION_NONE "ImplementationNone" | 
Definition at line 39 of file fbxshadingconventions.h.
| #define FBXSDK_TYPE_ENVIRONMENT "KFbxEnvironment" | 
Definition at line 42 of file fbxshadingconventions.h.
| #define FBXSDK_TYPE_LIGHT "KFbxLight" | 
Definition at line 43 of file fbxshadingconventions.h.
| #define FBXSDK_TYPE_PROCEDURALGEOMETRY "KFbxProceduralGeometry" | 
Definition at line 44 of file fbxshadingconventions.h.
| #define FBXSDK_TYPE_SURFACEMATERIAL "KFbxSurfaceMaterial" | 
Definition at line 45 of file fbxshadingconventions.h.
| #define FBXSDK_TYPE_TEXTURE "KFbxTexture" | 
Definition at line 46 of file fbxshadingconventions.h.
| #define FBXSDK_TYPE_SWATCHSCENE "KFbxSwatchScene" | 
Definition at line 47 of file fbxshadingconventions.h.
| #define ADSK_TYPE_ENVIRONMENT "ADSKEnvironmentDefinition" | 
Definition at line 50 of file fbxshadingconventions.h.
| #define ADSK_TYPE_LIGHT "ADSKLightDefinition" | 
Definition at line 51 of file fbxshadingconventions.h.
| #define ADSK_TYPE_PROCEDURALGEOMETRY "ADSKProceduralGeometryDefinition" | 
Definition at line 52 of file fbxshadingconventions.h.
| #define ADSK_TYPE_SURFACEMATERIAL "ADSKSurfaceMaterialDefinition" | 
Definition at line 53 of file fbxshadingconventions.h.
| #define ADSK_TYPE_TEXTURE "ADSKTextureDefinition" | 
Definition at line 54 of file fbxshadingconventions.h.
| #define ADSK_TYPE_SWATCHSCENE "ADSKSwatchSceneDefinition" | 
Definition at line 55 of file fbxshadingconventions.h.
| #define ADSK_UI_DEFINITION_URL "UIDefinition" | 
Definition at line 58 of file fbxshadingconventions.h.