Welcome to Autodesk
Flame 2017 Extension 1. This release introduces many new creative features, performance and workflow enhancements, and other user-requested improvements. Make sure to check
http://www.autodesk.com/vxf for the latest
Flame documentation (including Installation Guides, Release Notes, and other documents). Also, many new feature videos (as well as other workflow videos) are available at
https://www.youtube.com/user/FlameHowTos. This Learning Channel is updated frequently, so be sure to subscribe or bookmark the page. Links to specific 2017 Extension 1 videos are also provided in this What's New topic, denoted by this icon:
.
Follow these links to navigate to the sections below:
What's New in Project Management
- After years of good and loyal service, the Flame Classic Engine is now retired. Every project opened in this release (newly created, converted, or restored from archive) now uses Flame Reactor.
- When opening a project created in a previous version, you are now offered only one option: Convert. The conversion creates a copy of the project and converts this copy to the new version of the
Flame, duplicating the setups. The original project remains untouched and accessible to the application that created it.
What's New in Colour Management
This release introduces a more active approach to colour management. All media is now tagged to identify its colour space and this information is used to drive an automated new viewport system. In addition, Thumbnails, and the Sparks and Stabilizer viewports are now colour managed.
See
Tagging Clips with a Colour Space.
For more details, see this extensive Colour Management video series from the Flame Learning Channel:
What is New in Supported File Formats
Import
Support for XF-AVC files from the Canon EOS C700:
- Supports both AVC-Intra and Long GOP
- Spanned clips
- SD/HD/UHDTV/4K in 8-, 10-, and 12-bits
Updated RED support to RED SDK 6.2.1:
- Support for RED HELIUM sensor (8K/S35)
- New REDWideGamutRGB.colorspace
- New Log3G10 Gamma Curve
- Lens Metadata in the Metadata tab of MediaHub
Updated ARRIRAW support to ARRIRAW SDK 5.3:
- Support for the ALEXA mini and AMIRA cameras
- Support for new colour spaces:
- Video ITU2020
- Video DCI D60
- Video DCI D65
- Supports new processing version 5.0 (SW & HW)
- Supports anamorphic ratio 1.25
OpenEXR
- Tape Name is now read from the OpenEXR header. The default import option is now set to Tape Name from File Header, instead of Tape Name from Directory.
- Keycode data is now read from the OpenEXR header.
- Support for Data & Display windows. The new
Pixel Space Window option allows you to import an OpenEXR using either the Data or the Display window. Available in
. See
Pixel Space Window.
Support for Panasonic AVC-Intra LT formats from Varicam LT cameras:
- The AVC-Intra LT format is encoded to half-height resolution to reduce the data rate.
- A new import option,
Scale To Full Resolution, debayers AVC-intra LT media to its full resolution. This option is enabled by default. Available in
.
Improved Pixspan Support
- Flame now supports the latest Pixspan release, which includes support for GPU-accelerated decoding.
Open Clip
Note: To improve browsing speed, media files without proper filename extensions are no longer recognized by the MediaHub.
Enhanced Multi-Channel Support
In previous versions, a multi-channel file would be imported as a Matte Container where each RGBA layer was itself wrapped in a Matte Container. The only way to import and keep the multi-channel structure of a clip was through Batch's Read File node. The Read File node allowed for keeping the multi-channel structure but at the cost of not being able to archive, cache, proxy, or wire the media.
This release enhances multi-channel clip support through the following changes:
- New import options in the MediaHub.
- Improvements to the Conform, Timeline FX, some Tools, and
Batch FX worlkflows to improve support for multi-channel clips.
- New Import node in
Batch and
Batch FX, which behaves like any other media in the schematic. Read File node is now deprecated, and only included for backward compatibility.
See
About Multi-channel Clips.
Export
Miscellaneous improvements
- Media encoding speed has been improved when source content is located on a network file system.
- Tape name and Keycode data is now included in exported OpenEXR files.
- Backburner Monitor now displays the jobs that are part of a Sequence Publish as a
sequence name/segment name pair. This makes it easier to identify background jobs related to the sequence publish. Only applies to background export jobs.
- MXF XDCAM 422 exported by
Flame are encoded based on Sony's XDCAM format, and all start with a full Group of Pictures (GOP). Some broadcasters use a different flavour of XDCAM 422, where the media start with a short GOP (starting on an I-frame). You can meet these encoding requirements by setting an environment variable. See
Exporting Clips and Sequences.
- You can now use the command line tool
flame_export to export contents from an opened project. See
Exporting from the Command Line.
What's New in MediaHub
Open Clip new import options:
- You can now override the frame rate of an Open Clip with the new Rate box.
.
- You can now use the new Align to Zero option to ignore the timecodes defined in the Open Clip, and align every track (and their versions) to timecode 00:00:00:00.
OpenEXR improvements:
- The Clip Name option is now set to Channel by default.
- In the Previewer, the Metadata tab now displays all the metadata available from OpenEXR files, in section
.
Previewer improvements:
- The Metadata tab now presents the available metadata in collapsible groups, improving legibility.
- P2 and Varicam clips now display additional metadata in the Previewer's Metadata tab, in section
.
What's New in Conform
Miscellaneous Improvements
- Audio tracks of Sources Sequence are now correctly positioned when the sequences located in the Reel Group have different Record timecodes.
- Locators from a conformed AAF should no longer be missing or misplaced.
- The image in the Conform Previewer is now Fit to size by default. The Pan and Zoom values are now independent those of the timeline Player.
- When matching a source to an event in Conform, the handles amount displayed in the Event table is now displayed in red if the source does not have enough handles. You can still force a match by manually linking the source to the sequence's event.
Connected Conform Workflow
Miscellaneous Improvements
- There is a new preference:
. When disabled, the Batch Group created with the Create Batch Group option starts at a frame matching the source frame number of the background element. When enabled, the Batch Group will start at frame 1. The preference is disabled by default.
- Head and Tail of clips are now unrolled if they do not visually modify the rendered range of a Batch Group created in a Connected Conform Workflow.
New Workflow: Sources Connections
It is now possible to create Sources Connections. The Segment Connection creation introduced in 2017 allowed you to enable Segment Connection on a segment, which could then be duplicated but remain connected to the original segment. The new Source Segment Connection allows you to set Connected Segment from a source to instances of this source within the same Reel Group.
See
Connecting Sources.
What's New in Connected Colour Workflow
What's New in
Batch and
Batch FX
The Write File Node
Clip Version button is now an option box with 3 options:
- No Versioning: No versioning for the created Open Clip.
- Custom Version: Versioning in the Open Clip, with an version number set by the Version Field. This was the behavior when the Clip Version button was enabled in previous versions.
- Follow Iteration: This essentially new option displays the value of the current Batch Group's Iteration in the Version field. Follow Iteration ensures that the Version number always matches the value of the Iteration, so iterating the Batch Group automatically updates the Write File node's version.
The information displayed below a node in
Batch,
Batch FX and Modular Keyer is now more legible:
- The name is now always on top. The Indicators have been moved one row below the name.
- The name is now always displayed using the same colour.
- The Indicators and Resolution information are now shown in the same colour.
The Clip node now displays the Clip Info and Metadata sections, to the right of the Clip Channels User Interface. Extended View for Multi-Channel clips now displays the following information:
- Type: This column displays the Channel Type, as derived from the Channel Rules configuration file.
- Name: The name of the channel.
- Colour Space: The resolved colour space, based on the Channel Type.
There is a new preference:
, disabled by default. When disabled, the Batch Group created from a Shot Sequence or Publish starts at a frame matching the source frame number of the background element.
When enabled, the Batch Group will start at frame 1.
Expressions / Keyframes
Expression / Keyframes indicators are now displayed above a
Batch,
Batch FX and Modular Keyer node. The indicators appear when the node contains at least one Expression or one Keyframe. See:
Keyframe Indicator Reference.
Batch Schematic Cleanup
It is now possible to clean up a
Batch,
Batch FX and Modular Keyer Schematic using the Clean Up Branch Upstream and Clean Up Schematic functions:
- Clean Up Branch Upstream is available on all nodes and is accessible from the Contextual menu. All the nodes upstream are re-organized when this option is selected.
- Clean Up Schematic is available from the Contextual Menu when you click in the Schematic background. All nodes in the Schematic are re-organized.
- These operations are undoable.
Improved
Batch or
Batch FX Setup Portability
A
Batch or
Batch FX setup now contains the paths to the media files referenced by the clips in the schematic, making it easier to move
Batch or
Batch FX setups between Creative Finishing workstations. See
Clips, Media, and Batch Setups.
Compass Node
The Compass node is a node that can be used to define and identify an area in the
Batch,
Batch FX and Modular Keyer schematic, by encompassing the nodes of your choice in your process tree. See:
Using the Compass Node.
Batch Setup Start Frame
It is now possible to modify the Start Frame of a Batch setup, using the numeric field located above the Current Frame field. See:
Batch Setup Start Frame.
Miscellaneous
Batch or
Batch FX Improvements
For more details, see these
Batch and
Batch FX videos from the Flame Learning Channel:
What's New in Action
Camera and Viewport Improvements
- You can now create a camera on demand. Use the keyboard shortcut
Spacebar+C you create a camera object that contains the viewing settings of the camera used in the current viewport. This allows you to navigate a scene using Working Cam or rendering camera and create new cameras as you look for creative angles.
- You can now easily frame the contents of the viewport or the Action schematic using keyboard shortcuts. See
Framing Views.
- New keyboard shortcuts allows you to use a 3-button mouse or the tablet pen to orbit, dolly, or track the viewport. See
Modifying the Camera.
Object Manipulations Improvements
Improved Selection
- Faster picking: Work has been done to improve picking in the viewport, making it more precise and faster than ever.
- Holding
Shift as you click an object selects that object and every other object behind it (Z-depth picking).
- You can now multi-select objects using
Ctrl+click directly in the viewport. You can also do the same thing in the Action schematic.
- The selection mechanism in Action's viewport and schematic now matches that of
Batch or
Batch FX. It now properly supports all Copy/Cut/Paste/Delete operation of a multi-selection scheme.
- You can enable multi-node editing with the
Spacebar+M keyboard shortcut to display the multi-axes tab.
- You can now lock the selection in the viewport. See
Locking Selection.
- See
Selecting Objects in Action.
Improved Manipulations
- The new Axis widget provides an easy target for selection in 3D space, while preventing accidental edits by being clearly different from the new manipulators.
- New, 3D-inspired, manipulators for Move, Scale, Rotate, and Center (Pivot) replace the old axis widgets. See
Action: Moving, Rotating, and Scaling Objects.
- You can now use the manipulators in new Object, World, or Camera coordinate spaces. See
Camera Space, Object Space, World Space.
- A new preference sets the size of the Axis widgets. In
.
- The icon visibility setting contains a new option (Group Off), allowing you to remove the icons of objects contained inside of a group. This displays an All icon mode without the objects contained inside a group, improving the usability of the F4 scene view .
Miscellaneous Action Object Improvements
- Double-clicking a Surface, 3D Text, Light, or Camera node in the node bin now adds that object to the front of the currently selected object.
- A new keyboard shortcut,
Spacebar+H, toggles between displaying or hiding texture-related axes. Use this keyboard shortcut to reduce the number of axes displayed in the viewport, making it easier to pick the correct axis to transform an object.
- Action widgets can now be affected by Z-depth occlusion. Use the keyboard shortcut
Spacebar+O to toggle Z-depth occlusion on or off.
- Two new selection indicators are now available: Wireframe and Outline. The traditional Bounding Box is still available. Switch between indicators with the keyboard shortcut
Spacebar+I.
- The Viewport bar displays three new preferences for quick access: Icons Visibility, Space Selection, and Z-depth Widget Occlusions.
See
Action: Moving, Rotating, and Scaling Objects
Image-Based Lighting (IBL) Enhancements
- IBL maps are now working properly with PBS Material, using the Shader node in Physically Based mode. The IBL now provides the exact diffuse reflection result based on the Roughness level of the material. When a material is not PBS, it behaves like before, so the same IBL can be used for both types of material.
- Ambient lights now work properly with a PBS material.
- Four new default IBL images are available.
- External textures are now supported for all Action map types. For IBL textures, the default location is
/presets/action/ibl.
See
Relighting: Image-Based Lighting IBL.
Physically Based Shading
- A new Action texture map node is available: PBS map. This node allows you to have a single map with all the map types that can be used in a PBS workflow: Anisotropic, AO, Base Color, Metallic, Opacity, Roughness, Subsurface scattering, Specular levels, and Specular tint. There is also a Custom box that gives you access to 10 map IDs to use in custom Lightboxes. Similar settings are available in the Shader Node when you select Physically Based as the Shader Type, but by using the PBS Map, you can affect the shader on a per pixel basis instead of as a global value for the whole object)
Note: On a Mac system, you are limited to Base Color, Roughness, Metallic, AO, and Opacity shader types.
See
PBS Mapping.
- Use the new Substance PBR (Physically Based Rendering) node to create physically based textures based on real world presets. Many Substance PBR preset assets are available. See
Substance Textures and Substance PBR.
Action Geometry Import/Export Improvements
Importing FBX and Alembic files:
Exporting FBX:
- You can now export FBX files from an Action setup. You have the choice of doing this from all supported objects in the scene, or only the selected objects. Supported objects are Surface, Geometry, Axis, Camera, Light, and Point Cloud. The textures are only exported for the current frame, as well as animated extended bicubics. See
Exporting FBX Geometries.
Other Action Import Improvements:
- You can now access the Import browser through the right-click contextual menu in the Action schematic. The Import browser has also been updated to fix various issues.
- A new global preference is available to set the default import path (located by default in
~/presets/models). A new python hook is also available to set this default path.
Action Miscellaneous Improvements
- Group nodes in Action have been improved. The Group node is now an object with a UI and has a schematic view (similar to the Batch Group) that can be edited. See
Grouping Objects.
- You can now specify external media to be used by any Action texture map. If the media you want to use resides elsewhere on your filesystem, you can use the Read File tab of the map menu to load the texture, and then decide if you want the texture to be managed by Action, or not. See
Working With Textures in Map Nodes.
- A new mode in the Action Software Anti-aliasing Setup menu Preferences section (AA N Samples) allows you to choose the number of samples in the corresponding Samples field. This allows you to have an arbitrary amount of Software AA values and animate them over time.
- Action Lens Flare nodes now allow you to save and reload presets containing animation channel expressions. Note that only animation channel expressions found inside the setup will reload properly (Lens Flare nodes and its children). Also keep in mind that node names need to be unique for expressions to resolve properly (if you load the same Lens Flare setup twice, you'll have an expression resolving clash).
- Multi-Render Target (MRT) allows Action outputs to be much more efficient when used by the Camera FX pipeline. Depending on the Rendering settings, the scene is rendered only once or twice instead of as many times as there were output passes in the past, leading to a significant speed increase in the case of Camera FX requiring many input connections. See
Rendering Camera FX.
For more details, see these Action videos from the Flame Learning Channel:
What's New in Viewing & Viewports
Colour Sampling
It is now possible to sample a pixel’s colour inside a Viewport (Player or Tools) to get its RGB values. See:
The Colour Picker.
Action
- Some Action views now have their own Zoom / Pan settings that are not altered by the views that use the common Zoom / Pan settings. These views are:
- Perspective view
- Front view
- Top view
- Side view
- Working view
- Source Working view
- Schematic view
- Group view
- Object view
What's New in Tangent Panel
- The Tangent Element panels are now supported on all Flame Family products (macOS and Linux).
- On Linux, the Tangent Hub (v1.3.1.2) is automatically installed with the application.
The documentation and the Tangent mapper are located in the
/opt/Tangent/ folder.
- The Mac Tangent Hub (v1.3.1) must be downloaded from
here.
- The update enables the following features:
- Switching applications automatically updates the Hub. This is useful when running Flame and Lustre at the same time.
- Support for Ripple panel (in Element TK emulation mode).
- It is now possible to modify the user-based Element panels mapping for all products (macOS and Linux).
- Support for Element-Vs, the iOS and Android application emulating the Element panels.
Note: This supplied version of Tangent Hub is compatible with any third party application that supports the Tangent panel.
For more details, see this video from the Flame Learning Channel:
Tangent Panel Enhancements.
What's New in Wiretap SDK
You can now define or update a project's Colour Policy with the Wiretap API. If you have scripts that use Wiretap API to create projects, you must update your tools to create projects with a Colour Policy.
To define a Colour Policy, the new
syncolor node is used. The
syncolor node is found under the
root node and under each project node.
Project's syncolor node:
Root's syncolor node:
If you were to create a project without a Colour Policy, the Flame application will show an error message when starting the project. You will then need to do the following to assign a Colour Policy to the project:
- Start the application with the project
- When the error message about Colour Management Rules missing, press Cancel.
- Enter the Project Management Edit menu.
- Select a Colour Policy and save the project. Note: This is a known issue, the release will default to the Legacy policy.
Miscellaneous Features and Enhancements
InfiniBand
Remote connections and network transfers over InfiniBand have been revisited to take advantage of multi-threading, which should translate to faster data transfers. This should also improve playback over an InfiniBand network.
Backburner
On completion of a render job, the job can be left in the queue, it can be archived or it can be deleted a given number of days after job completion. Job handling can be set per application, per manager, or per job. See
Backburner Monitor in a web browser.
Archiving
Located in the MediaHub's Archive Options, the new Silent Mode button allows the application to skip errors when archiving content. Error such as missing media when archiving with Cache On Archive option are skipped, allowing the archive to complete. Encountered errors are still printed to the application log files and to the shell, and a dialog box is displayed at the end of the archiving process if there were errors.
Path Translation
The Path Translation feature can now be used to translate not only media paths for conform sources, but also for clips in the Workspace, and for Batch setups' Clip and Write File nodes.
Media Panel
- Moving or deleting a shared library now locks the top-level Shared Libraries. This locks prevents other users on the network from editing the hierarchy of the Shared Libraries. Save the project to remove the lock. See
Sharing Clips.
- Collapsed containers (libraries, reels, and folders) no longer expand automatically when you drop something on them.
Player
Use the new RAM Player option in the Player to allow you to cache a range of frames into memory in order to improve playback. This functionality is similar to the Play From Memory feature of pre-Anniversary Edition
Flame. See
Using the RAM Player to Cache Frames for Playback.
For more details, see this video from the Flame Learning Channel:
The RAM Player.
GMask Tracer
The GMask Tracer can now output colour values outside of the 0.0,1.0 range. There is a new Clamp Colours button in the GMask Tracer Setup menu's Rendering section.
Timeline
New keyboard shortcuts are now available in the Timeline:
Hard Commit Segment Under Cursor (Spacebar+H for the Flame shortcut profile, undefined for Smoke Classic or Smoke FCP) and
Hard Commit Sequence Under Cursor (Alt+Spacebar+H for the Flame shortcut profile, undefined for Smoke Classic or Smoke FCP). All selected items are hard committed when the shortcut is used while one of the selected items is under the cursor. Only the item under the cursor is hard committed if the shortcut is used over an unselected item.
Hard Commit Selection in Timeline (undefined for the Flame shortcut profile,
ALT+H for Smoke Classic,
Shift+H for Smoke FCP) , is now available. This shortcut affects the selected items, just like the Hard Commit function in the contextual menu on a Timeline segment.
General Workflow & User Interface
What's New in Lustre
Installation
- When installing Lustre in a dual DVI monitor configuration, you no longer need to manually define the resolution of the Primary monitor in the init.conf file. The installation now handles that.
- Lustre Users can now create a Lustre-based Flame user profile and control Flame with similar shortcuts as Lustre for navigation, animation editor, etc.
Colour Management
- This release brings the new automated, rule-based, input colour conversion feature from Flame to Lustre.
- CTF Plugin: A new GPU plugin, enabling the application of a Colour Tranform or a 1D/3D LUT to a shot on output, is now available. Using this plugin, you can grade native media and view the effect through a CTT or a LUT. This plugin can be use to affect the entire image or parts of the image, using a secondary/shape or a key. You can see this plugin as a shot based output LUT. The location of the plugin in the Lustre grading pipeline is between the Input Primaries and the Output Primaries. This means that you can apply Output primaries color correction on top of the graded content onto which the CTF Plugin is applied. Then the Output LUT is applied, providing a lot of flexibility.
Note: Since the plugin references the CTF or LUT from its original location, make sure that location is available to remote render nodes or workstation that would use the plugin. If the CTF or LUT location is not available, rendering will still occur but without the plugin.
Multi-Channel Media
- It is now possible to update clips when external mattes are added from the file system. When you import a clip (locally or via Wiretap Gateway), and Matte media has been added in the Matte or Multi Matte structure, you can hold Shift when loading a Cut or a Grade and the clips and cuts are updated to reflect the newly added channels. This enables the following operations:
- Converting regular clips to Multi-Channel clips.
- Adding/Modifying Multi-Channel clips (addition, modification or removal of channels).
Flags System
- New CDL/SDL Import and Change flags.
- It is now possible to apply the current Flag ([ ]) to the event portion of an EDL. This functionality allows the use of events in an EDL to propagate a Flag to the matched event in the current cut. See:
Flagging Shots.
Stereo Decision List (SDL)
- Aspect Ratio data is now correctly written in the DolbyVision XML file.
The specification of Stereo Decision List (SDL) comments has been changed to reflect the StereoD SDL specification (V0.25, 2016). See:
Flagging Shots.