Flagging Shots

The flag system is accessible from almost any menu and allows you to enable and disable flags, create and delete flags, and copy flag states to one or more shots.

Note: When in the timeline or the colourist's timeline, the flag system is always displayed to the right of the timeline canvas.

System flags are available by default for all shots.

Render
Flags the shots to be rendered.
ShotReactor
Flags the shots to be rendered using ShotReactor.
Changed
Indicates whether or not the current shot has been modified since the last save.
Locked
Locks the current shot to prevent modifications. The shot's locked status is also indicated by the word Locked that spans the three printer light fields.
Shot Priority
Assigns priority to the current shot in the timeline. See GUID-565C8AA2-0BD2-4AF8-AF9E-23DC8D7ECFF0.htm#WSC4E151A45A3B785A4D80AAFE11DF9297D3F-7FD2.
Notes
Denotes whether notes exist against the current shot. Unlike the other system flags, the Notes flag cannot be turned on or off. Instead, its state is automatically updated depending on the contents of the Notes window. The Notes flag is set only when content is added to the Notes window. See Assigning Notes to Shots.
CDL
Indicates whether or not CDL data is applied to the current shot.

You can Add / Remove a Flag while playing back a grade. To do this, right-click on the Flag you want to add/remove. The playback will not stop. It is also possible to create a new Flag and enable/disable the visibility of the flag while playing back.


Important note concerning SDL Aspect Ration Data:

To access the Flags window:

  1. Enable the Flags button.

    This displays the flags for the current shot.

To enable or disable a flag:

  1. Right-click the flag row.

    When the flag is enabled, the flag name is in colour and its circle is filled.

    Tip: To select a flag without enabling or disabling it, left-click the flag row.

Applying the Current Flag to the Event Portion of an EDL

You can apply the current Flag ([ ]) to the event portion of an EDL. This functionality allows the use of events in an EDL to propagate a Flag to the matched event in the current cut:

Note: