Quicksilver_Hardware_Renderer - superclass: RendererClass; super-superclass:MAXWrapper - 26:26 - classID: #(268839321, 1854680990)
This class represents the Quicksilver Hardware Renderer introduced in 3ds Max 2011 and enhanced in 3ds Max 2012 to use the Nitrous Graphics System.
It lets you construct an instance of the Quicksilver_Hardware_Renderer class to be assigned to the Current, Production and Material Editor renderers using the renderers structure.
The QuicksliverHardware Renderer can not be assigned as the ActiveShade renderer.
Topic Navigation Links: |
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Rendering Duration per Frame |
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Visual Style |
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Lighting | |
Shadows | |
Reflections |
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Depth of Field | |
Hardware Shaders Cache Folder |
Quicksilver_Hardware_Renderer interfaces:
Get/set the state of the Rendering Mode radio buttons.
#time - the Per-Frame Duration in seconds will be controlled by the .RenderingTime value.
#iterations (default) - the number of iterations specified by the .RenderingIterations property will be performed, resulting in variable Per-Frame Duration depending on the complexity of each frame.
Available in 3ds Max 2012 and higher.
Get/set the rendering duration in seconds.
This value will be used when the .RenderingMode is set to #time .
Valid range is from 1 to 3540, default value is 10.
Available in 3ds Max 2012 and higher.
Note that the User Interface exposes this value as two spinners - Minutes and Seconds.
The Seconds spinner cannot be set to 0 to avoid the entering of 0 Minutes 0 Seconds.
Thus setting the .RenderingTime value to 120 via MAXScript will result in 2 Minutes and 1 Second and not 2 Minutes 0 Seconds, and the internal value will be stored as121 seconds!
Get/set the number of iterations to perform when the .RenderingMode property is set to #iterations
This is the number of iterative refinement steps performed by the Nitrous Graphics system introduced in 3ds Max 2012.
Min. value is 1, Max. value is 4096, Default is 256.
Similar properties and methods are exposed by the NitrousGraphicsManager Interface for controlling the viewport Visual Style.
<Quicksilver_Hardware_Renderer>.VisualStyle Name default: #Realistic -- enum VisualStyle enums: { #Realistic | #Shaded | #ConsistentColors | #HiddenLine | #Wireframe | #Clay | #BoundingBox | #Ink | #ColorInk | #Acrylic | #Tech | #Graphite | #ColorPencil | #Pastel }
Get/set the rendering visual style.
Available in 3ds Max 2012 and higher.
Get/set the state of the Edged Faces checkbox.
Available in 3ds Max 2012 and higher.
Get/set the state of the "Textures" checkbox.
When set to true (default), textures will be rendered.
When set to false, textures will be ignored.
Available in 3ds Max 2012 and higher.
Enable/Disable the calculation of transparency.
Returns information about the parameters exposed by the current visual style.
Available in 3ds Max 2012 and higher.
Returns the number of parameters exposed by the current visual style.
Available in 3ds Max 2012 and higher.
Returns the name of the indexed parameter. The index is zero-based.
Available in 3ds Max 2012 and higher.
<enum><Quicksilver_Hardware_Renderer>.GetNPRParameterType <integer>index GetNPRParameterType enums: { #Unknown | #Bool | #Int | #Float | #Float4 | #String }
Returns the type of the indexed parameter. The index is zero-based.
Available in 3ds Max 2012 and higher.
Returns the value of the named boolean parameter.
Available in 3ds Max 2012 and higher.
Sets the value of the named boolean parameter to the boolean value passed as second argument.
Returns the value of the named string parameter.
Available in 3ds Max 2012 and higher.
Sets the value of the named string parameter to the string value passed as second argument.
Returns the value of the named integer parameter.
Available in 3ds Max 2012 and higher.
Sets the value of the named integer parameter to the Integer value passed as second argument.
Available in 3ds Max 2012 and higher.
Returns the minimum range value of the named integer parameter.
Available in 3ds Max 2012 and higher.
Returns the maximum range value of the named integer parameter.
Returns the value of the named float parameter.
Available in 3ds Max 2012 and higher.
Sets the value of the named float parameter to the Float value passed as second argument.
Available in 3ds Max 2012 and higher.
Returns the minimum range value of the named float parameter.
Available in 3ds Max 2012 and higher.
Returns the maximum range value of the named float parameter.
Returns the Point4 value of the named float4 parameter.
Available in 3ds Max 2012 and higher.
Sets the value of the named float4 parameter to the Point4 value passed as second argument.
Available in 3ds Max 2012 and higher.
Returns the minimum range value of the named float4 parameter.
Available in 3ds Max 2012 and higher.
Returns the maximum range value of the named float4 parameter.
Get/set whether to use the Default Lights (True) or the Scene lights (False).
<Quicksilver_Hardware_Renderer>.Highlights BooleanClass default: true -- bool
Get/set whether to render with Highlights (True, Default) or without Highlights (False).
Available in 3ds Max 2013 and higher.
Enable/Disable Indirect Illumination calculations.
Get/set the Indirect Illumination Multiplier value.
Valid values are between 0.0 and 3.0
Get/set the Indirect Illumination Sample area value.
Available in 3ds Max 2012 and higher.
Get/set the state of the Indirect Illumination Level Of Detail option.
Available in 3ds Max 2012 and higher.
<Quicksilver_Hardware_Renderer>.IndirectIlluminationShadowEnabled BooleanClass default: false -- bool
Enable/Disable Indirect Illumination Shadows.
Get/set the Indirect Illumination Shadow Range value.
Valid values are between 1 and 32.
Get/set the Indirect Illumination Shadow Size value.
Valid values are between 32 and 2048.
Get/set the Indirect Illumination RSM Size value.
Get/set whether to use shadows.
Get/set the Soft Shadows Multiplier value.
0.0 - Point Lights / Hard Shadows
Any other values will be ignored.
<Quicksilver_Hardware_Renderer>.ShadowIntensity Float default: 1.0 -- float
Get/set the Shadow Intensity/Fade value.
Available in 3ds Max 2013 and higher.
Enable/Disable Ambient Occlusion.
Get/set the Ambient Occlusion Intensity/Fade value.
Enable/Disable Depth Of Field calculations.
Get/set the Depth Of Field mode.
#Camera - (default) -uses the Camera's Depth Of Field settings.
#Override - uses the renderer's Override settings (NearPlane, FarPlane, FocalPlane).
Get/set the Override Depth Of Field Focal Plane value.
Used only when .DepthOfFieldMode is set to #Override .
Get/set the Depth Of Field fStop value.
Available in 3ds Max 2012 and higher.
<Quicksilver_Hardware_Renderer>.BokehShape String default: "" -- filename
Get/set the Bokeh shape control bitmap.
When set to empty string "" (default), the Depth Of Field effect will create a disk-shaped circle of confusion.
When set to a valid bitmap file with RGB and Alpha channel, the Alpha channel will define the shape of the Bokeh effect.
Enable/disable the use of the Hardware Shaders Cache File system.
Commits all changes to the Renderer's UI.
Updates the Renderer's UI to reflect changes made using MAXScript.
<Quicksilver_Hardware_Renderer>.HardwareSamplingQuality : enum : Read|Write HardwareSamplingQuality enums: {#None|#2X|#4X|#8X}
Get/set the Hardware Sampling Quality. This controls the anti-aliasing quality performed by the graphics hardware.
<Quicksilver_Hardware_Renderer>.SoftwareSamplingQuality : enum : Read|Write SoftwareSamplingQuality enums: {#None|#4X|#16X}
Get/set the Software Sampling Quality. This controls the anti-aliasing quality performed by the CPU in addition to the hardware anti-aliasing.
<Quicksilver_Hardware_Renderer>.IndirectIlluminationSamples : float : Read|Write|Validated by Range: 0.001 to 1.0
Get/set the Indirect Illumination Samples value.
<Quicksilver_Hardware_Renderer>.TransparencyMode : enum : Read|Write TransparencyMode enums: {#Simple|#Best}
Get/set the Override Depth Of Field Near Plane value.
Used only when .DepthOfFieldMode is set to #Override .
Get/set the Override Depth Of Field Far Plane value.