Value > MAXWrapper > Node > SpacewarpObject > Deflectors > SOmniFlect |
Time at which the deflection starts.
Time at which the deflection ends.
The percentage of particles to be reflected by the SOmniFlect.
This is a multiplier that specifies how much of the initial speed of the particle is maintained after collision with the SOmniFlect. Using the default setting of 1.0 causes the particle to rebound with the same speed as it collides. A real-world effect would usually be less than 1.0. For a "flubber" effect, set greater than 1.0.
The variation of Bounce applied to the range of particles.
Applies a random variation to the bounce angle. When set to 0.0 (no chaos), all particles bounce off the SOmniFlect surface perfectly (like banking pool balls). A non-zero setting causes the deflected particles to scatter.
The percentage of particlesnot already reflectedthat will be refracted by the SOmniFlect.
Defines how much of a particle's initial speed is maintained after passing through the SOmniFlect. The default setting of 1 retains the initial speed is retained, so there's no change. A setting of 0.5 reduces the speed by half.
<SOmniFlect>.'passvel var' Float default: 0.0 -- animatable; percentage; alias: pass_velocity_variation
Variation of the Pass Velocity setting applied to the range of particles.
Controls the angle of refraction. A value of 0 means there's no refraction. A value of 100% sets the angle of the particles to be parallel with the SOmniFlect surface. A value of -100% sets the angle perpendicular to the surface. The Distortion effect is reversed when particles strike the SOmniFlect from the back side.
<SOmniFlect>.'refraction var' Float default: 0.0 -- animatable; percentage; alias: distortion_variation
Range of variation of the Distortion effect.
Applies a diffusion effect to the refraction by randomly modifying each particle's Distortion angle by the Diffusion angle. This effectively scatters the particles into a hollow cone.
<SOmniFlect>.'diffusion var' Float default: 0.0 -- animatable; percentage; alias: diffusion_variation
Range of variation of the Diffusion value.
Determines how much of a moving SOmniFlect's speed is applied to reflected or refracted particles.
Sets the deceleration of particles.
Sets the variation in deceleration of particles.
The percentage of particles that can use spawn effects.
When set to 0.0 (the default), the surface of the deflector is treated as frictionless, and there's no change in the particle behavior. As the friction value increases, particles begin to rebound at incorrect angles and with greater speed.
The radius of the SomniFlect icon.
This modifier is automatically created by the bindSpaceWarp() method, and is not otherwise creatable by MAXScript. There are no properties associated with this binding modifier.