<max_NodeData>.NodeID : integer
<max_NodeData>.NodeRenderID : integer
<max_NodeData>.illuminators : node array
<max_NodeData>.shadowmakers : node array
<max_NodeData>.useGlobalLights : boolean
<max_NodeData>.materialRequirements : int array
<max_NodeData>.lightIncludeExcludeID : integer
<max_NodeData>.WireColor_connected : boolean
<max_NodeData>.WireColor_shader : texturemap
<max_NodeData>.WireColor_paramName : string
<max_NodeData>.NodeID_connected : boolean
<max_NodeData>.NodeID_shader : texturemap
<max_NodeData>.NodeID_paramName : string
<max_NodeData>.NodeRenderID_connected : boolean
<max_NodeData>.NodeRenderID_shader : texturemap
<max_NodeData>.NodeRenderID_paramName : string
<max_NodeData>.useGlobalLights_connected : boolean
<max_NodeData>.useGlobalLights_shader : texturemap
<max_NodeData>.useGlobalLights_paramName : string
<max_NodeData>.lightIncludeExcludeID_connected : boolean
<max_NodeData>.lightIncludeExcludeID_shader : texturemap
<max_NodeData>.lightIncludeExcludeID_paramName : string
<max_NodeData>.TheList : maxObject array
<max_NodeData>.Shader_Version : integer