mental ray Shaders Index

The following mental ray shaders are available in 3ds Max 2009 and higher and are largely part of an Autodesk-wide shader set ensuring interoperability between the Autodesk applications supporting mental ray as their renderer.

adsk Shaders

The following shaders implement Autodesk cross-application features:

adsk_aspect_ratio_height_per_width : textureMap

adsk_aspect_ratio_width_per_height : textureMap

adsk_base_UVGenerator : textureMap

adsk_bitmaptextureMap : textureMap

adsk_blurred_reflection_multiplier : textureMap

adsk_blurred_refraction_multiplier : textureMap

adsk_core_glossy_sampler : textureMap

adsk_decal : textureMap

adsk_environment : textureMap

adsk_Light_Default : textureMap

adsk_Light_Photometric : textureMap

adsk_Metal_Noise_Anodized : textureMap

adsk_Metal_Noise_Anodized_V2 : textureMap

adsk_Metal_Patterns__Knurls : textureMap

adsk_Metal_Patterns__Knurls_V2 : textureMap

adsk_Metal_switch_color_shader : textureMap

adsk_Metal_switch_color_shader_V2 : textureMap

adsk_mrStoreElements : textureMap

adsk_scale_internal_to_meters : textureMap

adsk_scale_meters_to_internal : textureMap

adsk_scale_meters_to_internal_inverse : textureMap

adsk_Shd_Ceramic : textureMap

adsk_Shd_Ceramic_spider : textureMap

adsk_Shd_Ceramic_V2 : textureMap

adsk_Shd_Concrete : textureMap

adsk_Shd_Concrete_spider : textureMap

adsk_Shd_Concrete_V2 : textureMap

adsk_Shd_Fabric_spider : textureMap

adsk_Shd_Glazing : textureMap

adsk_Shd_Glazing_spider : textureMap

adsk_Shd_Glazing_V2 : textureMap

adsk_Shd_Hardwood : textureMap

adsk_Shd_Hardwood_spider : textureMap

adsk_Shd_Hardwood_V2 : textureMap

adsk_Shd_Lightmap : textureMap

adsk_Shd_Lightmap_V2 : textureMap

adsk_Shd_MasonryCMU : textureMap

adsk_Shd_MasonryCMU_spider : textureMap

adsk_Shd_MasonryCMU_V2 : textureMap

adsk_Shd_Metal__Blender_V2 : textureMap

adsk_Shd_Metal_spider : textureMap

adsk_Shd_MetallicPaint__adsk : textureMap

adsk_Shd_MetallicPaint_flakes__adsk : textureMap

adsk_Shd_MetallicPaint_Mia_V2_adsk : textureMap

adsk_Shd_MetallicPaint_spider : textureMap

adsk_Shd_MetallicPaint_V2_adsk : textureMap

adsk_Shd_MetallicPaint_V2_spider : textureMap

adsk_Shd_Mirror_spider : textureMap

adsk_Shd_PlasticVinyl : textureMap

adsk_Shd_PlasticVinyl_spider : textureMap

adsk_Shd_PlasticVinyl_V2 : textureMap

adsk_Shd_SolidGlass : textureMap

adsk_Shd_SolidGlass_spider : textureMap

adsk_Shd_SolidGlass_V2 : textureMap

adsk_Shd_SSS_V2 : textureMap

adsk_Shd_Stone : textureMap

adsk_Shd_Stone_spider : textureMap

adsk_Shd_Stone_V2 : textureMap

adsk_Shd_WallPaint : textureMap

adsk_Shd_WallPaint_spider : textureMap

adsk_Shd_WallPaint_V2 : textureMap

adsk_Shd_Water_spider : textureMap

adsk_SS_Environment : textureMap

adsk_Tex_Bricks : textureMap

adsk_Tex_Cellular : textureMap

adsk_Tex_Checker : textureMap

adsk_Tex_Concrete_SmoothBumpTex : textureMap

adsk_Tex_Concrete_SmoothBumpTex_V2 : textureMap

adsk_Tex_Gradient : textureMap

adsk_Tex_Marble : textureMap

adsk_Tex_Output : textureMap

adsk_Tex_Smoke : textureMap

adsk_Tex_Speckle : textureMap

adsk_Tex_Water : textureMap

adsk_Tex_Wood : textureMap

adsk_ToneOpLog : textureMap

adsk_Utility_Bitmap : textureMap

adsk_Utility_Bitmap_Tweak : textureMap

adsk_Utility_Bump : textureMap

adsk_Utility_Change_Range : textureMap

adsk_Utility_ColorByObject_Switch : textureMap

adsk_Utility_ColorShaderSwitcher : textureMap

adsk_Utility_Color_to_Float : textureMap

adsk_Utility_Color_to_Float3 : textureMap

adsk_Utility_ColorState : textureMap

adsk_Utility_Condition : textureMap

adsk_Utility_Contrast : textureMap

adsk_Utility_Curve : textureMap

adsk_Utility_CurveControl : textureMap

adsk_Utility_Falloff : textureMap

adsk_Utility_Float3_to_Color : textureMap

adsk_Utility_Float3_to_Float : textureMap

adsk_Utility_Float_to_Color : textureMap

adsk_Utility_Float_to_Float3 : textureMap

adsk_Utility_Gamma : textureMap

adsk_Utility_GenericNoise : textureMap

adsk_Utility_Int_to_Float : textureMap

adsk_Utility_IntState : textureMap

adsk_Utility_LightmapSwitcher : textureMap

adsk_Utility_MiaDecomposer : textureMap

adsk_Utility_Mix2Color : textureMap

adsk_Utility_Mix8Shader : textureMap

adsk_Utility_MultiplyDivide : textureMap

adsk_Utility_NodeVisibility : textureMap

adsk_Utility_Noise : textureMap

adsk_Utility_Noise_Tweakable : textureMap

adsk_Utility_Output : textureMap

adsk_Utility_PatternGenerator : textureMap

adsk_Utility_ScalarShaderSwitcher : textureMap

adsk_Utility_ScalarState : textureMap

adsk_Utility_scale_zero_up : textureMap

adsk_Utility_Shader_PassThrough : textureMap

adsk_Utility_SimpleFloatMixer : textureMap

adsk_Utility_SimpleMixer : textureMap

adsk_Utility_State : textureMap

adsk_Utility_Switch8Color : textureMap

adsk_Utility_VectorCoords : textureMap

adsk_Utility_VectorState : textureMap

adsk_Utility_XYZGenerator : textureMap

Bump_Combiner__adsktextureMap : textureMap

Color_Correction__adsk : textureMap

Kelvin_Temperature_Color : textureMap

Unified_Image_Map__Bitmap___adsk : textureMap

arch Shaders

Arch___Design__mi: material

Arch__Environment_Blur : textureMap

base Shaders

Opacity__base : textureMap

Dielectric__base : textureMap

Reflect__base : textureMap

Refract__base : textureMap

Texture_Remap__base : textureMap

Texture_Rotate__base : textureMap

Texture_Wave__base : textureMap

Transparency__base : textureMap

Two_Sided__base : textureMap

lume Shaders

lume mental ray Shaders Index

max Shaders

The following shaders implement 3ds Max features, materials and textures:

max mental ray Shaders Index

3dsmax mental ray Shaders Index

mi Shaders

Environment_Background_Camera_Map__mi : textureMap

Environment_Background_Switcher__mi : textureMap

Environment_Probe_Chrome_Ball__mi : textureMap

Environment_Probe_Gray_Ball__mi : textureMap

Matte_Shadow_Reflection__mi : material

ProMaterial Shaders

ProMaterials__Ceramic_V2 : material

ProMaterials__Concrete_V2 : material

ProMaterials__Generic_V2 : material

ProMaterials__Glazing_V2 : material

ProMaterials__Hardwood_V2 : material

ProMaterials__Masonry_CMU_V2 : material

ProMaterials__Metal_V2 : material

ProMaterials__Metallic_Paint_V2 : material

ProMaterials__Mirror_V2 : material

ProMaterials__Plastic_Vinyl_V2 : material

ProMaterials__Solid_Glass_V2 : material

ProMaterials__Stone_V2 : material

ProMaterials__Wall_Paint_V2 : material

ProMaterials__Water_V2 : material

Simple Shaders

Utility Shaders

Utility_BumpLookup__protein : textureMap

Utility_Color_Correction_Internal__protein : textureMap

Utility_ColorCorrection_Maya_Shaders__protein : textureMap

Utility_ColorPassThrough__protein : textureMap

Utility_Combine3Bump__protein : textureMap

Utility_Elliptical_Bump__protein : textureMap

Utility_Elliptical_Tex__protein : textureMap

Utility_Gamma___Gain__mi : textureMap

Utility_Mia_Material__protein : textureMap

Utility_Mix2Shader__protein : textureMap

Utility_MultiMixer__protein : textureMap

Utility_Switch8Shader__protein : textureMap

Utility_TexLookup__protein : textureMap

Mathematical Shaders

Conversion_Color_To_Float : textureMap

Conversion_Float_To_Color : textureMap

Math_Color_Add : textureMap

Math_Color_Mix : textureMap

Math_Color_Multiply : textureMap

Normals Shaders

Normals_Bumpmap : textureMap

Normals_Make_Normal : textureMap

SSS Shaders

SSS_Fast_Material__mi Material

SSS_Fast_Render_Shader__mi textureMap

SSS_Fast_Render_Shader___mi : textureMap

SSS_Fast_Skin_Material__mi Material

SSS_Lambert_Gamma__mi textureMap

SSS_Lightmap_Write__mi textureMap

SSS_Lightmapping_shader textureMap

SSS_Physical_Material__mi Material

SSS_Physical_Shader__mi textureMap

SSS_Specular_Reflections_for_Skin__mi textureMap

SSS2_Skin material

SSS2_Skin_Displacement material

SSS2_Surface_Shader textureMap

misss Shaders

misss_fast_shader2 textureMap

misss_fast_shader2_x textureMap

misss_set_normal textureMap

Other mental ray Shaders

Architectural__Photometric_Light : textureMap

Color_Override_Ray_Type_Switcher : textureMap

Component_Falloff : textureMap

Component_Reflection : textureMap

Depth_of_Field___Bokeh : textureMap

Environment_Blur : textureMap

Illumination_Phong : textureMap

LandscapetextureMap : textureMap

Map_to_Material_Conversion : material

mib_texture_filter_lookup_2 : textureMap

MultiOutputChannelTexmapToTexmap : textureMap

RGB_to_BW : textureMap

Render_Subset_of_Scene_Masking__mi : textureMap

Texture_Lookup_2d : textureMap

mental ray Render Elements

See Also