The following mental ray shaders are available in 3ds Max 2009 and higher and are largely part of an Autodesk-wide shader set ensuring interoperability between the Autodesk applications supporting mental ray as their renderer.
The following shaders implement Autodesk cross-application features:
adsk_aspect_ratio_height_per_width : textureMap
adsk_aspect_ratio_width_per_height : textureMap
adsk_base_UVGenerator : textureMap
adsk_bitmaptextureMap : textureMap
adsk_blurred_reflection_multiplier : textureMap
adsk_blurred_refraction_multiplier : textureMap
adsk_core_glossy_sampler : textureMap
adsk_Light_Default : textureMap
adsk_Light_Photometric : textureMap
adsk_Metal_Noise_Anodized : textureMap
adsk_Metal_Noise_Anodized_V2 : textureMap
adsk_Metal_Patterns__Knurls : textureMap
adsk_Metal_Patterns__Knurls_V2 : textureMap
adsk_Metal_switch_color_shader : textureMap
adsk_Metal_switch_color_shader_V2 : textureMap
adsk_mrStoreElements : textureMap
adsk_scale_internal_to_meters : textureMap
adsk_scale_meters_to_internal : textureMap
adsk_scale_meters_to_internal_inverse : textureMap
adsk_Shd_Ceramic_spider : textureMap
adsk_Shd_Ceramic_V2 : textureMap
adsk_Shd_Concrete : textureMap
adsk_Shd_Concrete_spider : textureMap
adsk_Shd_Concrete_V2 : textureMap
adsk_Shd_Fabric_spider : textureMap
adsk_Shd_Glazing_spider : textureMap
adsk_Shd_Glazing_V2 : textureMap
adsk_Shd_Hardwood : textureMap
adsk_Shd_Hardwood_spider : textureMap
adsk_Shd_Hardwood_V2 : textureMap
adsk_Shd_Lightmap : textureMap
adsk_Shd_Lightmap_V2 : textureMap
adsk_Shd_MasonryCMU : textureMap
adsk_Shd_MasonryCMU_spider : textureMap
adsk_Shd_MasonryCMU_V2 : textureMap
adsk_Shd_Metal__Blender_V2 : textureMap
adsk_Shd_Metal_spider : textureMap
adsk_Shd_MetallicPaint__adsk : textureMap
adsk_Shd_MetallicPaint_flakes__adsk : textureMap
adsk_Shd_MetallicPaint_Mia_V2_adsk : textureMap
adsk_Shd_MetallicPaint_spider : textureMap
adsk_Shd_MetallicPaint_V2_adsk : textureMap
adsk_Shd_MetallicPaint_V2_spider : textureMap
adsk_Shd_Mirror_spider : textureMap
adsk_Shd_PlasticVinyl : textureMap
adsk_Shd_PlasticVinyl_spider : textureMap
adsk_Shd_PlasticVinyl_V2 : textureMap
adsk_Shd_SolidGlass : textureMap
adsk_Shd_SolidGlass_spider : textureMap
adsk_Shd_SolidGlass_V2 : textureMap
adsk_Shd_Stone_spider : textureMap
adsk_Shd_Stone_V2 : textureMap
adsk_Shd_WallPaint : textureMap
adsk_Shd_WallPaint_spider : textureMap
adsk_Shd_WallPaint_V2 : textureMap
adsk_Shd_Water_spider : textureMap
adsk_SS_Environment : textureMap
adsk_Tex_Cellular : textureMap
adsk_Tex_Concrete_SmoothBumpTex : textureMap
adsk_Tex_Concrete_SmoothBumpTex_V2 : textureMap
adsk_Tex_Gradient : textureMap
adsk_Utility_Bitmap : textureMap
adsk_Utility_Bitmap_Tweak : textureMap
adsk_Utility_Bump : textureMap
adsk_Utility_Change_Range : textureMap
adsk_Utility_ColorByObject_Switch : textureMap
adsk_Utility_ColorShaderSwitcher : textureMap
adsk_Utility_Color_to_Float : textureMap
adsk_Utility_Color_to_Float3 : textureMap
adsk_Utility_ColorState : textureMap
adsk_Utility_Condition : textureMap
adsk_Utility_Contrast : textureMap
adsk_Utility_Curve : textureMap
adsk_Utility_CurveControl : textureMap
adsk_Utility_Falloff : textureMap
adsk_Utility_Float3_to_Color : textureMap
adsk_Utility_Float3_to_Float : textureMap
adsk_Utility_Float_to_Color : textureMap
adsk_Utility_Float_to_Float3 : textureMap
adsk_Utility_Gamma : textureMap
adsk_Utility_GenericNoise : textureMap
adsk_Utility_Int_to_Float : textureMap
adsk_Utility_IntState : textureMap
adsk_Utility_LightmapSwitcher : textureMap
adsk_Utility_MiaDecomposer : textureMap
adsk_Utility_Mix2Color : textureMap
adsk_Utility_Mix8Shader : textureMap
adsk_Utility_MultiplyDivide : textureMap
adsk_Utility_NodeVisibility : textureMap
adsk_Utility_Noise : textureMap
adsk_Utility_Noise_Tweakable : textureMap
adsk_Utility_Output : textureMap
adsk_Utility_PatternGenerator : textureMap
adsk_Utility_ScalarShaderSwitcher : textureMap
adsk_Utility_ScalarState : textureMap
adsk_Utility_scale_zero_up : textureMap
adsk_Utility_Shader_PassThrough : textureMap
adsk_Utility_SimpleFloatMixer : textureMap
adsk_Utility_SimpleMixer : textureMap
adsk_Utility_State : textureMap
adsk_Utility_Switch8Color : textureMap
adsk_Utility_VectorCoords : textureMap
adsk_Utility_VectorState : textureMap
adsk_Utility_XYZGenerator : textureMap
Bump_Combiner__adsktextureMap : textureMap
Color_Correction__adsk : textureMap
Texture_Remap__base : textureMap
Texture_Rotate__base : textureMap
Texture_Wave__base : textureMap
Environment_Background_Camera_Map__mi : textureMap
Environment_Background_Switcher__mi : textureMap
Environment_Probe_Chrome_Ball__mi : textureMap
ProMaterials__Ceramic_V2 : material
ProMaterials__Concrete_V2 : material
ProMaterials__Generic_V2 : material
ProMaterials__Glazing_V2 : material
ProMaterials__Hardwood_V2 : material
ProMaterials__Masonry_CMU_V2 : material
ProMaterials__Metal_V2 : material
ProMaterials__Metallic_Paint_V2 : material
ProMaterials__Mirror_V2 : material
ProMaterials__Plastic_Vinyl_V2 : material
ProMaterials__Solid_Glass_V2 : material
ProMaterials__Stone_V2 : material
Simple_Mtl_Ceramic__adsk : material
Simple_Mtl_Concrete__adsk : material
Simple_Mtl_Generic__adsk : material
Simple_Mtl_Glazing__adsk : material
Simple_Mtl_Hardwood__adsk : material
Simple_Mtl_Masonry_CMU__adsk : material
Simple_Mtl_Metal__adsk : material
Simple_Mtl_Metal_V2_adsk : textureMap
Simple_Mtl_MetallicPaint__adsk : material
Simple_Mtl_Mirror__adsk : material
Simple_Mtl_Plastic_Vinyl__adsk : material
Simple_Mtl_Solid_Glass__adsk : material
Simple_Mtl_Stone__adsk : material
Simple_Bumpmap_Map___adsk : textureMap
Simple_Bumpmap_Map__adsk : textureMap
Simple_Checker_Map__adsk : textureMap
Simple_Checker_Map__adsktextureMap : textureMap
Simple_Color_Map__adsk : textureMap
Simple_Colormap_Map__adsk : textureMap
Simple_Gradient_Map__adsk : textureMap
Simple_Hemispherical_Map__adsk : textureMap
Simple_Hemispherical_Map__adsktextureMap : textureMap
Simple_Image_Map__Bitmap___adsk : textureMap
Simple_Image_Map__Bitmap___adsktextureMap : textureMap
Simple_Marble_Map__adsk : textureMap
Simple_Marble_Map__adsktextureMap : textureMap
Simple_Noise_Map__adsk : textureMap
Simple_Noise_Map__adsktextureMap : textureMap
Simple_Speckle_Map__adsk : textureMap
Simple_Speckle_Map__adsktextureMap : textureMap
Simple_Tile_Map__adsk : textureMap
Simple_Tile_Map__adsktextureMap : textureMap
Simple_Wave_Map__adsk : textureMap
Simple_Wave_Map__adsktextureMap : textureMap
Utility_BumpLookup__protein : textureMap
Utility_Color_Correction_Internal__protein : textureMap
Utility_ColorCorrection_Maya_Shaders__protein : textureMap
Utility_ColorPassThrough__protein : textureMap
Utility_Combine3Bump__protein : textureMap
Utility_Elliptical_Bump__protein : textureMap
Utility_Elliptical_Tex__protein : textureMap
Utility_Gamma___Gain__mi : textureMap
Utility_Mia_Material__protein : textureMap
Utility_Mix2Shader__protein : textureMap
Utility_MultiMixer__protein : textureMap
SSS_Fast_Material__mi Material
SSS_Fast_Render_Shader__mi textureMap
SSS_Fast_Render_Shader___mi : textureMap
SSS_Fast_Skin_Material__mi Material
SSS_Lambert_Gamma__mi textureMap
SSS_Lightmap_Write__mi textureMap
SSS_Lightmapping_shader textureMap
SSS_Physical_Material__mi Material
SSS_Physical_Shader__mi textureMap
SSS_Specular_Reflections_for_Skin__mi textureMap
Architectural__Photometric_Light : textureMap
Color_Override_Ray_Type_Switcher : textureMap
Component_Falloff : textureMap
Component_Reflection : textureMap
Depth_of_Field___Bokeh : textureMap
Illumination_Phong : textureMap
LandscapetextureMap : textureMap
Map_to_Material_Conversion : material
mib_texture_filter_lookup_2 : textureMap
MultiOutputChannelTexmapToTexmap : textureMap
mr_A_D_Level__Diffuse : RenderElement
mr_A_D_Level__Opacity : RenderElement
mr_A_D_Level__Reflections : RenderElement
mr_A_D_Level__Specular : RenderElement
mr_A_D_Output__Beauty : RenderElement
mr_A_D_Output__Diffuse_Direct_Illumination : RenderElement
mr_A_D_Output__Diffuse_Indirect_Illumination : RenderElement
mr_A_D_Output__Opacity_Background : RenderElement
mr_A_D_Output__Reflections : RenderElement
mr_A_D_Output__Self_Illumination : RenderElement
mr_A_D_Output__Specular : RenderElement
mr_A_D_Raw__Ambient_Occlusion : RenderElement
mr_A_D_Raw__Diffuse_Direct_Illumination : RenderElement
mr_A_D_Raw__Diffuse_Indirect_Illumination : RenderElement
mr_A_D_Raw__Opacity_Background : RenderElement
mr_A_D_Raw__Reflections : RenderElement
mr_A_D_Raw__Specular : RenderElement