Value > MAXWrapper > Node > SpacewarpObject > Forces > Wind |
Increasing Strength increases the wind effect. Strength less than 0.0 creates a suction. It repels particles moving in the same direction and attracts particles moving in the opposite direction. When Strength is 0.0, the Wind warp has no effect.
When Decay is set to 0.0, the Wind warp has the same strength throughout world space. Increasing the Decay value causes wind strength to diminish as distance increases from the position of the Wind warp object.
Causes particles to change course randomly as the wind blows them. The greater the value, the greater the turbulence effect.
When set greater than 0.0, causes turbulence to vary periodically over time. This subtle effect is probably not visible unless your bound particle system generates a large number of particles.
Scales the turbulence effect. When Scale is small, turbulence is smoother and more regular. As Scale increases, turbulence grows more irregular and wild.
When on, and when the decay value is greater than zero, icons appear in the viewports that represent the range at which the force of wind is half the maximum value.
Size of the Wind warp object icon, in active units.
When turned on, icons appear in the viewports that represent the range at which the force of wind is half the maximum value. When you use the Planar option, the indicators are two planes; when you use the Spherical option, the indicator is a double-hooped sphere.
This modifier is automatically created by the bindSpaceWarp() method, and is not otherwise creatable by MAXScript. There are no properties associated with this binding modifier.