<Utility_Combine3Bump__protein>.factor_global : float
<Utility_Combine3Bump__protein>.bump_1 : texturemap
<Utility_Combine3Bump__protein>.factor_1 : float
<Utility_Combine3Bump__protein>.bump_2 : texturemap
<Utility_Combine3Bump__protein>.factor_2 : float
<Utility_Combine3Bump__protein>.bump_3 : texturemap
<Utility_Combine3Bump__protein>.factor_3 : float
<Utility_Combine3Bump__protein>.factor_global_connected : boolean
<Utility_Combine3Bump__protein>.factor_global_shader : texturemap
<Utility_Combine3Bump__protein>.factor_global_paramName : string
<Utility_Combine3Bump__protein>.factor_1_connected : boolean
<Utility_Combine3Bump__protein>.factor_1_shader : texturemap
<Utility_Combine3Bump__protein>.factor_1_paramName : string
<Utility_Combine3Bump__protein>.factor_2_connected : boolean
<Utility_Combine3Bump__protein>.factor_2_shader : texturemap
<Utility_Combine3Bump__protein>.factor_2_paramName : string
<Utility_Combine3Bump__protein>.factor_3_connected : boolean
<Utility_Combine3Bump__protein>.factor_3_shader : texturemap
<Utility_Combine3Bump__protein>.factor_3_paramName : string
<Utility_Combine3Bump__protein>.TheList : maxObject array
<Utility_Combine3Bump__protein>.Shader_Version : integer