Available in 3ds Max 2011 and higher.
<Simple_Checker_Map__adsktextureMap>.m : paramBlock2
<Simple_Checker_Map__adsktextureMap>.u : paramBlock2
<Simple_Checker_Map__adsktextureMap>.mode : integer
<Simple_Checker_Map__adsktextureMap>.lights : node array
<Simple_Checker_Map__adsktextureMap>.Use_lights : boolean
<Simple_Checker_Map__adsktextureMap>.ImplicitLights : node array
<Simple_Checker_Map__adsktextureMap>.Color1 : fRGBA color
<Simple_Checker_Map__adsktextureMap>.Color2 : fRGBA color
<Simple_Checker_Map__adsktextureMap>.Soften : float
<Simple_Checker_Map__adsktextureMap>.UScale : float
<Simple_Checker_Map__adsktextureMap>.VScale : float
<Simple_Checker_Map__adsktextureMap>.UOffset : float
<Simple_Checker_Map__adsktextureMap>.VOffset : float
<Simple_Checker_Map__adsktextureMap>.WAngle : float
<Simple_Checker_Map__adsktextureMap>.UWrap : boolean
<Simple_Checker_Map__adsktextureMap>.VWrap : boolean
<Simple_Checker_Map__adsktextureMap>.MapChannel : integer
<Simple_Checker_Map__adsktextureMap>.Connection_struct__0000__m : paramBlock2
<Simple_Checker_Map__adsktextureMap>.Connection_struct__0001__u : paramBlock2
<Simple_Checker_Map__adsktextureMap>.Color1_connected : boolean
<Simple_Checker_Map__adsktextureMap>.Color1_shader : texturemap
<Simple_Checker_Map__adsktextureMap>.Color1_paramName : string
<Simple_Checker_Map__adsktextureMap>.Color2_connected : boolean
<Simple_Checker_Map__adsktextureMap>.Color2_shader : texturemap
<Simple_Checker_Map__adsktextureMap>.Color2_paramName : string
<Simple_Checker_Map__adsktextureMap>.UWrap_connected : boolean
<Simple_Checker_Map__adsktextureMap>.UWrap_shader : texturemap
<Simple_Checker_Map__adsktextureMap>.UWrap_paramName : string
<Simple_Checker_Map__adsktextureMap>.VWrap_connected : boolean
<Simple_Checker_Map__adsktextureMap>.VWrap_shader : texturemap
<Simple_Checker_Map__adsktextureMap>.VWrap_paramName : string
<Simple_Checker_Map__adsktextureMap>.TheList : maxObject array
<Simple_Checker_Map__adsktextureMap>.Shader_Version : integer