<Simple_Speckle_Map__adsk>.u: paramBlock2
<Simple_Speckle_Map__adsk>.mode: integer
<Simple_Speckle_Map__adsk>.lights: node array
<Simple_Speckle_Map__adsk>.Use_lights: boolean
<Simple_Speckle_Map__adsk>.ImplicitLights: node array
<Simple_Speckle_Map__adsk>.Color1: fRGBA color
<Simple_Speckle_Map__adsk>.Color2: fRGBA color
<Simple_Speckle_Map__adsk>.Size: float
<Simple_Speckle_Map__adsk>.Offset: point3
<Simple_Speckle_Map__adsk>.Tiling: point3
<Simple_Speckle_Map__adsk>.Angle: point3
<Simple_Speckle_Map__adsk>.Connection_struct__0000__m: paramBlock2
<Simple_Speckle_Map__adsk>.Connection_struct__0001__u: paramBlock2
<Simple_Speckle_Map__adsk>.Color1_connected: boolean
<Simple_Speckle_Map__adsk>.Color1_shader: texturemap
<Simple_Speckle_Map__adsk>.Color1_paramName: string
<Simple_Speckle_Map__adsk>.Color2_connected: boolean
<Simple_Speckle_Map__adsk>.Color2_shader: texturemap
<Simple_Speckle_Map__adsk>.Color2_paramName: string
<Simple_Speckle_Map__adsk>.TheList: maxObject array
<Simple_Speckle_Map__adsk>.Shader_Version: integer