<max_base_ConstantIllumination>.Ambient : fRGBA color
<max_base_ConstantIllumination>.Diffuse : fRGBA color
<max_base_ConstantIllumination>.Specular : fRGBA color
<max_base_ConstantIllumination>.ADTextureLock : boolean
<max_base_ConstantIllumination>.ADLock : boolean
<max_base_ConstantIllumination>.DSLock : boolean
<max_base_ConstantIllumination>.UseSelfIllumColor : boolean
<max_base_ConstantIllumination>.SelfIllumAmount : float
<max_base_ConstantIllumination>.SelfIllumColor : fRGBA color
<max_base_ConstantIllumination>.SpecularLevel : float
<max_base_ConstantIllumination>.Glossiness : float
<max_base_ConstantIllumination>.Soften : float
<max_base_ConstantIllumination>.Connection_struct__0000__Parameters : paramBlock2
<max_base_ConstantIllumination>.Ambient_connected : boolean
<max_base_ConstantIllumination>.Ambient_shader : texturemap
<max_base_ConstantIllumination>.Ambient_paramName : string
<max_base_ConstantIllumination>.Diffuse_connected : boolean
<max_base_ConstantIllumination>.Diffuse_shader : texturemap
<max_base_ConstantIllumination>.Diffuse_paramName : string
<max_base_ConstantIllumination>.Specular_connected : boolean
<max_base_ConstantIllumination>.Specular_shader : texturemap
<max_base_ConstantIllumination>.Specular_paramName : string
<max_base_ConstantIllumination>.ADTextureLock_connected : boolean
<max_base_ConstantIllumination>.ADTextureLock_shader : texturemap
<max_base_ConstantIllumination>.ADTextureLock_paramName : string
<max_base_ConstantIllumination>.ADLock_connected : boolean
<max_base_ConstantIllumination>.ADLock_shader : texturemap
<max_base_ConstantIllumination>.ADLock_paramName : string
<max_base_ConstantIllumination>.DSLock_connected : boolean
<max_base_ConstantIllumination>.DSLock_shader : texturemap
<max_base_ConstantIllumination>.DSLock_paramName : string
<max_base_ConstantIllumination>.UseSelfIllumColor_connected : boolean
<max_base_ConstantIllumination>.UseSelfIllumColor_shader : texturemap
<max_base_ConstantIllumination>.UseSelfIllumColor_paramName : string
<max_base_ConstantIllumination>.SelfIllumAmount_connected : boolean
<max_base_ConstantIllumination>.SelfIllumAmount_shader : texturemap
<max_base_ConstantIllumination>.SelfIllumAmount_paramName : string
<max_base_ConstantIllumination>.SelfIllumColor_connected : boolean
<max_base_ConstantIllumination>.SelfIllumColor_shader : texturemap
<max_base_ConstantIllumination>.SelfIllumColor_paramName : string
<max_base_ConstantIllumination>.SpecularLevel_connected : boolean
<max_base_ConstantIllumination>.SpecularLevel_shader : texturemap
<max_base_ConstantIllumination>.SpecularLevel_paramName : string
<max_base_ConstantIllumination>.Glossiness_connected : boolean
<max_base_ConstantIllumination>.Glossiness_shader : texturemap
<max_base_ConstantIllumination>.Glossiness_paramName : string
<max_base_ConstantIllumination>.Soften_connected : boolean
<max_base_ConstantIllumination>.Soften_shader : texturemap
<max_base_ConstantIllumination>.Soften_paramName : string
<max_base_ConstantIllumination>.TheList : maxObject array
<max_base_ConstantIllumination>.Shader_Version : integer