<max_base_AnisotropicIllumination>.Ambient : fRGBA color
<max_base_AnisotropicIllumination>.Diffuse : fRGBA color
<max_base_AnisotropicIllumination>.Specular : fRGBA color
<max_base_AnisotropicIllumination>.SelfIllumColor : fRGBA color
<max_base_AnisotropicIllumination>.DiffuseLevel : float
<max_base_AnisotropicIllumination>.SpecularLevel : float
<max_base_AnisotropicIllumination>.SelfIllumAmount : float
<max_base_AnisotropicIllumination>.Glossiness : float
<max_base_AnisotropicIllumination>.Anisotropy : float
<max_base_AnisotropicIllumination>.Orientation : float
<max_base_AnisotropicIllumination>.ADTextureLock : boolean
<max_base_AnisotropicIllumination>.ADLock : boolean
<max_base_AnisotropicIllumination>.DSLock : boolean
<max_base_AnisotropicIllumination>.UseSelfIllumColor : boolean
<max_base_AnisotropicIllumination>.Connection_struct__0000__ShaderParameters : paramBlock2
<max_base_AnisotropicIllumination>.Ambient_connected : boolean
<max_base_AnisotropicIllumination>.Ambient_shader : texturemap
<max_base_AnisotropicIllumination>.Ambient_paramName : string
<max_base_AnisotropicIllumination>.Diffuse_connected : boolean
<max_base_AnisotropicIllumination>.Diffuse_shader : texturemap
<max_base_AnisotropicIllumination>.Diffuse_paramName : string
<max_base_AnisotropicIllumination>.Specular_connected : boolean
<max_base_AnisotropicIllumination>.Specular_shader : texturemap
<max_base_AnisotropicIllumination>.Specular_paramName : string
<max_base_AnisotropicIllumination>.SelfIllumColor_connected : boolean
<max_base_AnisotropicIllumination>.SelfIllumColor_shader : texturemap
<max_base_AnisotropicIllumination>.SelfIllumColor_paramName : string
<max_base_AnisotropicIllumination>.DiffuseLevel_connected : boolean
<max_base_AnisotropicIllumination>.DiffuseLevel_shader : texturemap
<max_base_AnisotropicIllumination>.DiffuseLevel_paramName : string
<max_base_AnisotropicIllumination>.SpecularLevel_connected : boolean
<max_base_AnisotropicIllumination>.SpecularLevel_shader : texturemap
<max_base_AnisotropicIllumination>.SpecularLevel_paramName : string
<max_base_AnisotropicIllumination>.SelfIllumAmount_connected : boolean
<max_base_AnisotropicIllumination>.SelfIllumAmount_shader : texturemap
<max_base_AnisotropicIllumination>.SelfIllumAmount_paramName : string
<max_base_AnisotropicIllumination>.Glossiness_connected : boolean
<max_base_AnisotropicIllumination>.Glossiness_shader : texturemap
<max_base_AnisotropicIllumination>.Glossiness_paramName : string
<max_base_AnisotropicIllumination>.Anisotropy_connected : boolean
<max_base_AnisotropicIllumination>.Anisotropy_shader : texturemap
<max_base_AnisotropicIllumination>.Anisotropy_paramName : string
<max_base_AnisotropicIllumination>.Orientation_connected : boolean
<max_base_AnisotropicIllumination>.Orientation_shader : texturemap
<max_base_AnisotropicIllumination>.Orientation_paramName : string
<max_base_AnisotropicIllumination>.ADTextureLock_connected : boolean
<max_base_AnisotropicIllumination>.ADTextureLock_shader : texturemap
<max_base_AnisotropicIllumination>.ADTextureLock_paramName : string
<max_base_AnisotropicIllumination>.ADLock_connected : boolean
<max_base_AnisotropicIllumination>.ADLock_shader : texturemap
<max_base_AnisotropicIllumination>.ADLock_paramName : string
<max_base_AnisotropicIllumination>.DSLock_connected : boolean
<max_base_AnisotropicIllumination>.DSLock_shader : texturemap
<max_base_AnisotropicIllumination>.DSLock_paramName : string
<max_base_AnisotropicIllumination>.UseSelfIllumColor_connected : boolean
<max_base_AnisotropicIllumination>.UseSelfIllumColor_shader : texturemap
<max_base_AnisotropicIllumination>.UseSelfIllumColor_paramName : string
<max_base_AnisotropicIllumination>.TheList : maxObject array
<max_base_AnisotropicIllumination>.Shader_Version : integer