<adsk_Shd_Stone_spider>.roundcorners_on: boolean
<adsk_Shd_Stone_spider>.roundcorners_radius_i: float
<adsk_Shd_Stone_spider>.ao_do_details_i: boolean
<adsk_Shd_Stone_spider>.rw_uv_scale_i: float
<adsk_Shd_Stone_spider>.Structure: paramBlock2
<adsk_Shd_Stone_spider>.diffuse_roughness: float
<adsk_Shd_Stone_spider>.reflectivity: float
<adsk_Shd_Stone_spider>.refl_gloss: float
<adsk_Shd_Stone_spider>.brdf_0_degree_refl: float
<adsk_Shd_Stone_spider>.brdf_curve: float
<adsk_Shd_Stone_spider>.refl_hl_only: boolean
<adsk_Shd_Stone_spider>.noise_tiling: point3
<adsk_Shd_Stone_spider>.roundcorners_radius: float
<adsk_Shd_Stone_spider>.application_connected: boolean
<adsk_Shd_Stone_spider>.application_shader: texturemap
<adsk_Shd_Stone_spider>.application_paramName: string
<adsk_Shd_Stone_spider>.ao_distance_connected: boolean
<adsk_Shd_Stone_spider>.ao_distance_shader: texturemap
<adsk_Shd_Stone_spider>.ao_distance_paramName: string
<adsk_Shd_Stone_spider>.roundcorners_on_connected: boolean
<adsk_Shd_Stone_spider>.roundcorners_on_shader: texturemap
<adsk_Shd_Stone_spider>.roundcorners_on_paramName: string
<adsk_Shd_Stone_spider>.roundcorners_radius_i_connected: boolean
<adsk_Shd_Stone_spider>.roundcorners_radius_i_shader: texturemap
<adsk_Shd_Stone_spider>.roundcorners_radius_i_paramName: string
<adsk_Shd_Stone_spider>.ao_do_details_i_connected: boolean
<adsk_Shd_Stone_spider>.ao_do_details_i_shader: texturemap
<adsk_Shd_Stone_spider>.ao_do_details_i_paramName: string
<adsk_Shd_Stone_spider>.rw_uv_scale_i_connected: boolean
<adsk_Shd_Stone_spider>.rw_uv_scale_i_shader: texturemap
<adsk_Shd_Stone_spider>.rw_uv_scale_i_paramName: string
<adsk_Shd_Stone_spider>.TheList: maxObject array
<adsk_Shd_Stone_spider>.Shader_Version: integer