<max_DirectionalLight>.DirectionalParameters : paramBlock2
<max_DirectionalLight>.AttenuationParameters : paramBlock2
<max_DirectionalLight>.ShadowParameters : paramBlock2
<max_DirectionalLight>.ProjectorParameters : paramBlock2
<max_DirectionalLight>.AtmosphericShadows : paramBlock2
<max_DirectionalLight>.LightIncludeExclude : paramBlock2
<max_DirectionalLight>.On : boolean
<max_DirectionalLight>.Color : fRGBA color
<max_DirectionalLight>.Multiplier : float
<max_DirectionalLight>.Contrast : float
<max_DirectionalLight>.SoftenDiffuseEdge : float
<max_DirectionalLight>.AffectDiffuse : boolean
<max_DirectionalLight>.AffectSpecular : boolean
<max_DirectionalLight>.AmbientOnly : boolean
<max_DirectionalLight>.HotSpot : float
<max_DirectionalLight>.Falloff : float
<max_DirectionalLight>.Overshoot : integer
<max_DirectionalLight>.Shape : integer
<max_DirectionalLight>.Aspect : float
<max_DirectionalLight>.UseNearAttenuation : boolean
<max_DirectionalLight>.NearStart : float
<max_DirectionalLight>.NearEnd : float
<max_DirectionalLight>.UseFarAttenuation : boolean
<max_DirectionalLight>.FarStart : float
<max_DirectionalLight>.FarEnd : float
<max_DirectionalLight>.Decay : integer
<max_DirectionalLight>.DecayRadius : float
<max_DirectionalLight>.CastShadows : boolean
<max_DirectionalLight>.ShadowColor : fRGBA color
<max_DirectionalLight>.ShadowDensity : float
<max_DirectionalLight>.ShadowAffected : boolean
<max_DirectionalLight>.UseShadowProjector : boolean
<max_DirectionalLight>.ShadowProjector : texturemap
<max_DirectionalLight>.UseProjector : boolean
<max_DirectionalLight>.Projector : texturemap
<max_DirectionalLight>.AtmospheresCastShadows : boolean
<max_DirectionalLight>.ShadowOpacity : float
<max_DirectionalLight>.ShadowAmount : float
<max_DirectionalLight>.exclusionList : boolean array
<max_DirectionalLight>.Connection_struct__0000__GeneralParameters: paramBlock2
<max_DirectionalLight>.Connection_struct__0001__DirectionalParameters: paramBlock2
<max_DirectionalLight>.Connection_struct__0002__AttenuationParameters: paramBlock2
<max_DirectionalLight>.Connection_struct__0003__ShadowParameters : paramBlock2
<max_DirectionalLight>.Connection_struct__0004__ProjectorParameters: paramBlock2
<max_DirectionalLight>.Connection_struct__0005__AtmosphericShadows: paramBlock2
<max_DirectionalLight>.Connection_struct__0006__LightIncludeExclude: paramBlock2
<max_DirectionalLight>.On_connected : boolean
<max_DirectionalLight>.On_shader : texturemap
<max_DirectionalLight>.On_paramName : string
<max_DirectionalLight>.Color_connected : boolean
<max_DirectionalLight>.Color_shader : texturemap
<max_DirectionalLight>.Color_paramName : string
<max_DirectionalLight>.Multiplier_connected : boolean
<max_DirectionalLight>.Multiplier_shader : texturemap
<max_DirectionalLight>.Multiplier_paramName : string
<max_DirectionalLight>.Contrast_connected : boolean
<max_DirectionalLight>.Contrast_shader : texturemap
<max_DirectionalLight>.Contrast_paramName : string
<max_DirectionalLight>.SoftenDiffuseEdge_connected : boolean
<max_DirectionalLight>.SoftenDiffuseEdge_shader : texturemap
<max_DirectionalLight>.SoftenDiffuseEdge_paramName : string
<max_DirectionalLight>.AffectDiffuse_connected : boolean
<max_DirectionalLight>.AffectDiffuse_shader : texturemap
<max_DirectionalLight>.AffectDiffuse_paramName : string
<max_DirectionalLight>.AffectSpecular_connected : boolean
<max_DirectionalLight>.AffectSpecular_shader : texturemap
<max_DirectionalLight>.AffectSpecular_paramName : string
<max_DirectionalLight>.AmbientOnly_connected : boolean
<max_DirectionalLight>.AmbientOnly_shader : texturemap
<max_DirectionalLight>.AmbientOnly_paramName : string
<max_DirectionalLight>.HotSpot_connected : boolean
<max_DirectionalLight>.HotSpot_shader : texturemap
<max_DirectionalLight>.HotSpot_paramName : string
<max_DirectionalLight>.Falloff_connected : boolean
<max_DirectionalLight>.Falloff_shader : texturemap
<max_DirectionalLight>.Falloff_paramName : string
<max_DirectionalLight>.Overshoot_connected : boolean
<max_DirectionalLight>.Overshoot_shader : texturemap
<max_DirectionalLight>.Overshoot_paramName : string
<max_DirectionalLight>.Shape_connected : boolean
<max_DirectionalLight>.Shape_shader : texturemap
<max_DirectionalLight>.Shape_paramName : string
<max_DirectionalLight>.Aspect_connected : boolean
<max_DirectionalLight>.Aspect_shader : texturemap
<max_DirectionalLight>.Aspect_paramName : string
<max_DirectionalLight>.UseNearAttenuation_connected : boolean
<max_DirectionalLight>.UseNearAttenuation_shader : texturemap
<max_DirectionalLight>.UseNearAttenuation_paramName : string
<max_DirectionalLight>.NearStart_connected : boolean
<max_DirectionalLight>.NearStart_shader : texturemap
<max_DirectionalLight>.NearStart_paramName : string
<max_DirectionalLight>.NearEnd_connected : boolean
<max_DirectionalLight>.NearEnd_shader : texturemap
<max_DirectionalLight>.NearEnd_paramName : string
<max_DirectionalLight>.UseFarAttenuation_connected : boolean
<max_DirectionalLight>.UseFarAttenuation_shader : texturemap
<max_DirectionalLight>.UseFarAttenuation_paramName : string
<max_DirectionalLight>.FarStart_connected : boolean
<max_DirectionalLight>.FarStart_shader : texturemap
<max_DirectionalLight>.FarStart_paramName : string
<max_DirectionalLight>.FarEnd_connected : boolean
<max_DirectionalLight>.FarEnd_shader : texturemap
<max_DirectionalLight>.FarEnd_paramName : string
<max_DirectionalLight>.Decay_connected : boolean
<max_DirectionalLight>.Decay_shader : texturemap
<max_DirectionalLight>.Decay_paramName : string
<max_DirectionalLight>.DecayRadius_connected : boolean
<max_DirectionalLight>.DecayRadius_shader : texturemap
<max_DirectionalLight>.DecayRadius_paramName : string
<max_DirectionalLight>.CastShadows_connected : boolean
<max_DirectionalLight>.CastShadows_shader : texturemap
<max_DirectionalLight>.CastShadows_paramName : string
<max_DirectionalLight>.ShadowColor_connected : boolean
<max_DirectionalLight>.ShadowColor_shader : texturemap
<max_DirectionalLight>.ShadowColor_paramName : string
<max_DirectionalLight>.ShadowDensity_connected : boolean
<max_DirectionalLight>.ShadowDensity_shader : texturemap
<max_DirectionalLight>.ShadowDensity_paramName : string
<max_DirectionalLight>.ShadowAffected_connected : boolean
<max_DirectionalLight>.ShadowAffected_shader : texturemap
<max_DirectionalLight>.ShadowAffected_paramName : string
<max_DirectionalLight>.UseShadowProjector_connected : boolean
<max_DirectionalLight>.UseShadowProjector_shader : texturemap
<max_DirectionalLight>.UseShadowProjector_paramName : string
<max_DirectionalLight>.UseProjector_connected : boolean
<max_DirectionalLight>.UseProjector_shader : texturemap
<max_DirectionalLight>.UseProjector_paramName : string
<max_DirectionalLight>.AtmospheresCastShadows_connected : boolean
<max_DirectionalLight>.AtmospheresCastShadows_shader : texturemap
<max_DirectionalLight>.AtmospheresCastShadows_paramName : string
<max_DirectionalLight>.ShadowOpacity_connected : boolean
<max_DirectionalLight>.ShadowOpacity_shader : texturemap
<max_DirectionalLight>.ShadowOpacity_paramName : string
<max_DirectionalLight>.ShadowAmount_connected : boolean
<max_DirectionalLight>.ShadowAmount_shader : texturemap
<max_DirectionalLight>.ShadowAmount_paramName : string
<max_DirectionalLight>.TheList : maxObject array
<max_DirectionalLight>.Shader_Version : integer