Available in 3ds Max 2011 and higher
<adsk_Shd_PlasticVinyl_V2>.m : paramBlock2
<adsk_Shd_PlasticVinyl_V2>.o : paramBlock2
<adsk_Shd_PlasticVinyl_V2>.r : paramBlock2
<adsk_Shd_PlasticVinyl_V2>.p : paramBlock2
<adsk_Shd_PlasticVinyl_V2>.mode : integer
<adsk_Shd_PlasticVinyl_V2>.lights : node array
<adsk_Shd_PlasticVinyl_V2>.Use_lights : boolean
<adsk_Shd_PlasticVinyl_V2>.ImplicitLights : node array
<adsk_Shd_PlasticVinyl_V2>.diffuse_color : fRGBA color
<adsk_Shd_PlasticVinyl_V2>.diffuse_roughness : float
<adsk_Shd_PlasticVinyl_V2>.reflectivity : float
<adsk_Shd_PlasticVinyl_V2>.refl_gloss : float
<adsk_Shd_PlasticVinyl_V2>.brdf_0_degree_refl : float
<adsk_Shd_PlasticVinyl_V2>.brdf_curve : float
<adsk_Shd_PlasticVinyl_V2>.transparency : float
<adsk_Shd_PlasticVinyl_V2>.refr_gloss : float
<adsk_Shd_PlasticVinyl_V2>.refr_translucency : boolean
<adsk_Shd_PlasticVinyl_V2>.refr_trans_weight : float
<adsk_Shd_PlasticVinyl_V2>.bump_enable : integer
<adsk_Shd_PlasticVinyl_V2>.bump_map : texturemap
<adsk_Shd_PlasticVinyl_V2>.bump_amount : float
<adsk_Shd_PlasticVinyl_V2>.pattern_enable : integer
<adsk_Shd_PlasticVinyl_V2>.pattern_map : texturemap
<adsk_Shd_PlasticVinyl_V2>.pattern_amount : float
<adsk_Shd_PlasticVinyl_V2>.ao_on : boolean
<adsk_Shd_PlasticVinyl_V2>.ao_samples : integer
<adsk_Shd_PlasticVinyl_V2>.ao_distance : float
<adsk_Shd_PlasticVinyl_V2>.ao_do_details : integer
<adsk_Shd_PlasticVinyl_V2>.roundcorners_radius : float
<adsk_Shd_PlasticVinyl_V2>.roundcorners_allow_different_materials : boolean
<adsk_Shd_PlasticVinyl_V2>.reflection_glossy_samples : integer
<adsk_Shd_PlasticVinyl_V2>.refraction_glossy_samples : integer
<adsk_Shd_PlasticVinyl_V2>.refl_depth : integer
<adsk_Shd_PlasticVinyl_V2>.refr_depth : integer
<adsk_Shd_PlasticVinyl_V2>.Structure : paramBlock2
<adsk_Shd_PlasticVinyl_V2>.result : fRGBA color
<adsk_Shd_PlasticVinyl_V2>.Connection_struct__0000__m : paramBlock2
<adsk_Shd_PlasticVinyl_V2>.Connection_struct__0001__o : paramBlock2
<adsk_Shd_PlasticVinyl_V2>.Connection_struct__0002__r : paramBlock2
<adsk_Shd_PlasticVinyl_V2>.Connection_struct__0003__p : paramBlock2
<adsk_Shd_PlasticVinyl_V2>.diffuse_color_connected : boolean
<adsk_Shd_PlasticVinyl_V2>.diffuse_color_shader : texturemap
<adsk_Shd_PlasticVinyl_V2>.diffuse_color_paramName : string
<adsk_Shd_PlasticVinyl_V2>.diffuse_roughness_connected : boolean
<adsk_Shd_PlasticVinyl_V2>.diffuse_roughness_shader : texturemap
<adsk_Shd_PlasticVinyl_V2>.diffuse_roughness_paramName : string
<adsk_Shd_PlasticVinyl_V2>.reflectivity_connected : boolean
<adsk_Shd_PlasticVinyl_V2>.reflectivity_shader : texturemap
<adsk_Shd_PlasticVinyl_V2>.reflectivity_paramName : string
<adsk_Shd_PlasticVinyl_V2>.refl_gloss_connected : boolean
<adsk_Shd_PlasticVinyl_V2>.refl_gloss_shader : texturemap
<adsk_Shd_PlasticVinyl_V2>.refl_gloss_paramName : string
<adsk_Shd_PlasticVinyl_V2>.brdf_0_degree_refl_connected : boolean
<adsk_Shd_PlasticVinyl_V2>.brdf_0_degree_refl_shader : texturemap
<adsk_Shd_PlasticVinyl_V2>.brdf_0_degree_refl_paramName : string
<adsk_Shd_PlasticVinyl_V2>.brdf_curve_connected : boolean
<adsk_Shd_PlasticVinyl_V2>.brdf_curve_shader : texturemap
<adsk_Shd_PlasticVinyl_V2>.brdf_curve_paramName : string
<adsk_Shd_PlasticVinyl_V2>.transparency_connected : boolean
<adsk_Shd_PlasticVinyl_V2>.transparency_shader : texturemap
<adsk_Shd_PlasticVinyl_V2>.transparency_paramName : string
<adsk_Shd_PlasticVinyl_V2>.refr_gloss_connected : boolean
<adsk_Shd_PlasticVinyl_V2>.refr_gloss_shader : texturemap
<adsk_Shd_PlasticVinyl_V2>.refr_gloss_paramName : string
<adsk_Shd_PlasticVinyl_V2>.refr_translucency_connected : boolean
<adsk_Shd_PlasticVinyl_V2>.refr_translucency_shader : texturemap
<adsk_Shd_PlasticVinyl_V2>.refr_translucency_paramName : string
<adsk_Shd_PlasticVinyl_V2>.refr_trans_weight_connected : boolean
<adsk_Shd_PlasticVinyl_V2>.refr_trans_weight_shader : texturemap
<adsk_Shd_PlasticVinyl_V2>.refr_trans_weight_paramName : string
<adsk_Shd_PlasticVinyl_V2>.bump_enable_connected : boolean
<adsk_Shd_PlasticVinyl_V2>.bump_enable_shader : texturemap
<adsk_Shd_PlasticVinyl_V2>.bump_enable_paramName : string
<adsk_Shd_PlasticVinyl_V2>.bump_amount_connected : boolean
<adsk_Shd_PlasticVinyl_V2>.bump_amount_shader : texturemap
<adsk_Shd_PlasticVinyl_V2>.bump_amount_paramName : string
<adsk_Shd_PlasticVinyl_V2>.pattern_enable_connected : boolean
<adsk_Shd_PlasticVinyl_V2>.pattern_enable_shader : texturemap
<adsk_Shd_PlasticVinyl_V2>.pattern_enable_paramName : string
<adsk_Shd_PlasticVinyl_V2>.pattern_amount_connected : boolean
<adsk_Shd_PlasticVinyl_V2>.pattern_amount_shader : texturemap
<adsk_Shd_PlasticVinyl_V2>.pattern_amount_paramName : string
<adsk_Shd_PlasticVinyl_V2>.ao_on_connected : boolean
<adsk_Shd_PlasticVinyl_V2>.ao_on_shader : texturemap
<adsk_Shd_PlasticVinyl_V2>.ao_on_paramName : string
<adsk_Shd_PlasticVinyl_V2>.ao_samples_connected : boolean
<adsk_Shd_PlasticVinyl_V2>.ao_samples_shader : texturemap
<adsk_Shd_PlasticVinyl_V2>.ao_samples_paramName : string
<adsk_Shd_PlasticVinyl_V2>.ao_distance_connected : boolean
<adsk_Shd_PlasticVinyl_V2>.ao_distance_shader : texturemap
<adsk_Shd_PlasticVinyl_V2>.ao_distance_paramName : string
<adsk_Shd_PlasticVinyl_V2>.ao_do_details_connected : boolean
<adsk_Shd_PlasticVinyl_V2>.ao_do_details_shader : texturemap
<adsk_Shd_PlasticVinyl_V2>.ao_do_details_paramName : string
<adsk_Shd_PlasticVinyl_V2>.roundcorners_radius_connected : boolean
<adsk_Shd_PlasticVinyl_V2>.roundcorners_radius_shader : texturemap
<adsk_Shd_PlasticVinyl_V2>.roundcorners_radius_paramName : string
<adsk_Shd_PlasticVinyl_V2>.roundcorners_allow_different_materials_connected : boolean
<adsk_Shd_PlasticVinyl_V2>.roundcorners_allow_different_materials_shader : texturemap
<adsk_Shd_PlasticVinyl_V2>.roundcorners_allow_different_materials_paramName : string
<adsk_Shd_PlasticVinyl_V2>.reflection_glossy_samples_connected : boolean
<adsk_Shd_PlasticVinyl_V2>.reflection_glossy_samples_shader : texturemap
<adsk_Shd_PlasticVinyl_V2>.reflection_glossy_samples_paramName : string
<adsk_Shd_PlasticVinyl_V2>.refraction_glossy_samples_connected : boolean
<adsk_Shd_PlasticVinyl_V2>.refraction_glossy_samples_shader : texturemap
<adsk_Shd_PlasticVinyl_V2>.refraction_glossy_samples_paramName : string
<adsk_Shd_PlasticVinyl_V2>.refl_depth_connected : boolean
<adsk_Shd_PlasticVinyl_V2>.refl_depth_shader : texturemap
<adsk_Shd_PlasticVinyl_V2>.refl_depth_paramName : string
<adsk_Shd_PlasticVinyl_V2>.refr_depth_connected : boolean
<adsk_Shd_PlasticVinyl_V2>.refr_depth_shader : texturemap
<adsk_Shd_PlasticVinyl_V2>.refr_depth_paramName : string
<adsk_Shd_PlasticVinyl_V2>.TheList : maxObject array
<adsk_Shd_PlasticVinyl_V2>.Shader_Version : integer