Value > MAXWrapper > Node > Helper > Camera_IMBlur |
The Camera_IMBlur operator adjusts particle speed before passing the data for image motion blur. The adjustment takes into account the camera motion.
Available in 3ds Max 2014 and higher.
<Camera_IMBlur>.Use_Active_Camera BooleanClass default: true -- boolean
Get/set the state of the "Use Active Camera" checkbox.
When set to True (default), the current view/render camera will be used.
When set the False, the Camera object specified by the .Camera property will be used instead, regardless of the current view.
<Camera_IMBlur>.Camera UndefinedClass default: undefined -- node
Get/set the Camera to use when the property .Use_Active_Camera is set to False.
<Camera_IMBlur>.Use_Event_Multiplier BooleanClass default: true -- boolean
Get/set the state of the "Use Event IMBlur Multiplier" checkbox.
When set to True (default), the Image Motion Blur Multiplier set in the Object Properties of the current Event object (accessed via right-click inside the Particle View dialog) will be used.
When set to False, the .Multiplier property of the operator will be used instead (see below).
<Camera_IMBlur>.Multiplier Float default: 1.0 -- animatable; float
Get/set the value of the "Multiplier" spinner.
Used only when the .Use_Event_Multiplier property is set to False.
The following common Particle Flow Interfaces are exposed by the Camera_IMBlur Class: