<adsk_Shd_Concrete_spider>.sealant: integer
<adsk_Shd_Concrete_spider>.brightness_variation: integer
<adsk_Shd_Concrete_spider>.roundcorners_on : boolean
<adsk_Shd_Concrete_spider>.roundcorners_radius: float
<adsk_Shd_Concrete_spider>.ao_do_details: boolean
<adsk_Shd_Concrete_spider>.bump_amount: float
<adsk_Shd_Concrete_spider>.Structure: paramBlock2
<adsk_Shd_Concrete_spider>.brightvar_enable: float
<adsk_Shd_Concrete_spider>.brightmode_switcher: integer
<adsk_Shd_Concrete_spider>.diffuse_roughness: float
<adsk_Shd_Concrete_spider>.reflectivity_noiseCol1: fRGBA color
<adsk_Shd_Concrete_spider>.reflectivity_noiseCol2: fRGBA color
<adsk_Shd_Concrete_spider>.reflectivity_noiseSize: float
<adsk_Shd_Concrete_spider>.refl_hl_only: boolean
<adsk_Shd_Concrete_spider>.refl_gloss_noiseCol1: fRGBA color
<adsk_Shd_Concrete_spider>.refl_gloss_noiseCol2: fRGBA color
<adsk_Shd_Concrete_spider>.refl_gloss_noiseSize: float
<adsk_Shd_Concrete_spider>.brdf_0_degree_refl: float
<adsk_Shd_Concrete_spider>.brdf_90_degree_refl: float
<adsk_Shd_Concrete_spider>.brdf_curve: float
<adsk_Shd_Concrete_spider>.bump_amount: float
<adsk_Shd_Concrete_spider>.bump_switcher: integer
<adsk_Shd_Concrete_spider>.roundcorners_radius: float
<adsk_Shd_Concrete_spider>.ao_do_details: integer
<adsk_Shd_Concrete_spider>.brightauto_tiling: point3
<adsk_Shd_Concrete_spider>.noisereflect_tiling: point3
<adsk_Shd_Concrete_spider>.noiseglossy_tiling: point3
<adsk_Shd_Concrete_spider>.concretesmooth_tiling: point3
<adsk_Shd_Concrete_spider>.polished_tex_tiling: point3
<adsk_Shd_Concrete_spider>.oceanbump_largest: float
<adsk_Shd_Concrete_spider>.oceanbump_smallest: float
<adsk_Shd_Concrete_spider>.oceanbump_size: float
<adsk_Shd_Concrete_spider>.surfacefinish_connected: boolean
<adsk_Shd_Concrete_spider>.surfacefinish_shader: texturemap
<adsk_Shd_Concrete_spider>.surfacefinish_paramName: string
<adsk_Shd_Concrete_spider>.sealant_connected: boolean
<adsk_Shd_Concrete_spider>.sealant_shader: texturemap
<adsk_Shd_Concrete_spider>.sealant_paramName: string
<adsk_Shd_Concrete_spider>.brightness_variation_connected: boolean
<adsk_Shd_Concrete_spider>.brightness_variation_shader: texturemap
<adsk_Shd_Concrete_spider>.brightness_variation_paramName: string
<adsk_Shd_Concrete_spider>.roundcorners_on_connected: boolean
<adsk_Shd_Concrete_spider>.roundcorners_on_shader: texturemap
<adsk_Shd_Concrete_spider>.roundcorners_on_paramName: string
<adsk_Shd_Concrete_spider>.roundcorners_radius_connected: boolean
<adsk_Shd_Concrete_spider>.roundcorners_radius_shader: texturemap
<adsk_Shd_Concrete_spider>.roundcorners_radius_paramName: string
<adsk_Shd_Concrete_spider>.ao_do_details_connected: boolean
<adsk_Shd_Concrete_spider>.ao_do_details_shader: texturemap
<adsk_Shd_Concrete_spider>.ao_do_details_paramName: string
<adsk_Shd_Concrete_spider>.bump_amount_connected: boolean
<adsk_Shd_Concrete_spider>.bump_amount_shader: texturemap
<adsk_Shd_Concrete_spider>.bump_amount_paramName: string
<adsk_Shd_Concrete_spider>.TheList: maxObject array
<adsk_Shd_Concrete_spider>.Shader_Version: integer