Available in 3ds Max 2011 and higher.
<adsk_Utility_Switch8Color>.switcher : integer
<adsk_Utility_Switch8Color>.color_1 : fRGBA color
<adsk_Utility_Switch8Color>.color_2 : fRGBA color
<adsk_Utility_Switch8Color>.color_3 : fRGBA color
<adsk_Utility_Switch8Color>.color_4 : fRGBA color
<adsk_Utility_Switch8Color>.color_5 : fRGBA color
<adsk_Utility_Switch8Color>.color_6 : fRGBA color
<adsk_Utility_Switch8Color>.color_7 : fRGBA color
<adsk_Utility_Switch8Color>.color_8 : fRGBA color
<adsk_Utility_Switch8Color>.switcher_connected : boolean
<adsk_Utility_Switch8Color>.switcher_shader : texturemap
<adsk_Utility_Switch8Color>.switcher_paramName : string
<adsk_Utility_Switch8Color>.color_1_connected : boolean
<adsk_Utility_Switch8Color>.color_1_shader : texturemap
<adsk_Utility_Switch8Color>.color_1_paramName : string
<adsk_Utility_Switch8Color>.color_2_connected : boolean
<adsk_Utility_Switch8Color>.color_2_shader : texturemap
<adsk_Utility_Switch8Color>.color_2_paramName : string
<adsk_Utility_Switch8Color>.color_3_connected : boolean
<adsk_Utility_Switch8Color>.color_3_shader : texturemap
<adsk_Utility_Switch8Color>.color_3_paramName : string
<adsk_Utility_Switch8Color>.color_4_connected : boolean
<adsk_Utility_Switch8Color>.color_4_shader : texturemap
<adsk_Utility_Switch8Color>.color_4_paramName : string
<adsk_Utility_Switch8Color>.color_5_connected : boolean
<adsk_Utility_Switch8Color>.color_5_shader : texturemap
<adsk_Utility_Switch8Color>.color_5_paramName : string
<adsk_Utility_Switch8Color>.color_6_connected : boolean
<adsk_Utility_Switch8Color>.color_6_shader : texturemap
<adsk_Utility_Switch8Color>.color_6_paramName : string
<adsk_Utility_Switch8Color>.color_7_connected : boolean
<adsk_Utility_Switch8Color>.color_7_shader : texturemap
<adsk_Utility_Switch8Color>.color_7_paramName : string
<adsk_Utility_Switch8Color>.color_8_connected : boolean
<adsk_Utility_Switch8Color>.color_8_shader : texturemap
<adsk_Utility_Switch8Color>.color_8_paramName : string
<adsk_Utility_Switch8Color>.TheList : maxObject array
<adsk_Utility_Switch8Color>.Shader_Version : integer