Available in 3ds Max 2011 and higher.
<adsk_Tex_Speckle>.Parameters : paramBlock2
<adsk_Tex_Speckle>.ExtraParameters : paramBlock2
<adsk_Tex_Speckle>.Size : float
<adsk_Tex_Speckle>.Color1 : fRGBA color
<adsk_Tex_Speckle>.Color2 : fRGBA color
<adsk_Tex_Speckle>.Map1 : filename
<adsk_Tex_Speckle>.Image_Frame_Number : integer
<adsk_Tex_Speckle>.Map2 : filename
<adsk_Tex_Speckle>.Image_Frame_Number : integer
<adsk_Tex_Speckle>.Map1On : boolean
<adsk_Tex_Speckle>.Map2On : boolean
<adsk_Tex_Speckle>.Coords : texturemap
<adsk_Tex_Speckle>.GBufferID : integer
<adsk_Tex_Speckle>.Connection_struct__0000__Parameters : paramBlock2
<adsk_Tex_Speckle>.Connection_struct__0001__ExtraParameters : paramBlock2
<adsk_Tex_Speckle>.Size_connected : boolean
<adsk_Tex_Speckle>.Size_shader : texturemap
<adsk_Tex_Speckle>.Size_paramName : string
<adsk_Tex_Speckle>.Color1_connected : boolean
<adsk_Tex_Speckle>.Color1_shader : texturemap
<adsk_Tex_Speckle>.Color1_paramName : string
<adsk_Tex_Speckle>.Color2_connected : boolean
<adsk_Tex_Speckle>.Color2_shader : texturemap
<adsk_Tex_Speckle>.Color2_paramName : string
<adsk_Tex_Speckle>.Map1_connected : boolean
<adsk_Tex_Speckle>.Map1_shader : texturemap
<adsk_Tex_Speckle>.Map1_paramName : string
<adsk_Tex_Speckle>.Map2_connected : boolean
<adsk_Tex_Speckle>.Map2_shader : texturemap
<adsk_Tex_Speckle>.Map2_paramName : string
<adsk_Tex_Speckle>.Map1On_connected : boolean
<adsk_Tex_Speckle>.Map1On_shader : texturemap
<adsk_Tex_Speckle>.Map1On_paramName : string
<adsk_Tex_Speckle>.Map2On_connected : boolean
<adsk_Tex_Speckle>.Map2On_shader : texturemap
<adsk_Tex_Speckle>.Map2On_paramName : string
<adsk_Tex_Speckle>.GBufferID_connected : boolean
<adsk_Tex_Speckle>.GBufferID_shader : texturemap
<adsk_Tex_Speckle>.GBufferID_paramName : string
<adsk_Tex_Speckle>.TheList : maxObject array
<adsk_Tex_Speckle>.Shader_Version : integer