adsk_Shd_SolidGlass_V2 : textureMap

adsk_Shd_SolidGlass_V2 : textureMap {7773161f,96328552} 

Available in 3ds Max 2011 and higher.

   

Constructor:

Class instances not creatable by MAXScript 

   

Properties:

<adsk_Shd_SolidGlass_V2>.m : paramBlock2

   

<adsk_Shd_SolidGlass_V2>.r : paramBlock2

   

<adsk_Shd_SolidGlass_V2>.p : paramBlock2

   

<adsk_Shd_SolidGlass_V2>.k : paramBlock2

   

<adsk_Shd_SolidGlass_V2>.mode : integer

   

<adsk_Shd_SolidGlass_V2>.lights : node array

   

<adsk_Shd_SolidGlass_V2>.Use_lights : boolean

   

<adsk_Shd_SolidGlass_V2>.ImplicitLights : node array

   

<adsk_Shd_SolidGlass_V2>.refl_color : fRGBA color

   

<adsk_Shd_SolidGlass_V2>.brdf_0_degree_refl : float

   

<adsk_Shd_SolidGlass_V2>.refr_color : fRGBA color

   

<adsk_Shd_SolidGlass_V2>.refr_ior : float

   

<adsk_Shd_SolidGlass_V2>.refr_falloff_dist : float

   

<adsk_Shd_SolidGlass_V2>.refr_falloff_color : fRGBA color

   

<adsk_Shd_SolidGlass_V2>.refl_gloss : float

   

<adsk_Shd_SolidGlass_V2>.refr_gloss : float

   

<adsk_Shd_SolidGlass_V2>.bump_enable : integer

   

<adsk_Shd_SolidGlass_V2>.bump_amount : float

   

<adsk_Shd_SolidGlass_V2>.bump_map : texturemap

   

<adsk_Shd_SolidGlass_V2>.roundcorners_radius : float

   

<adsk_Shd_SolidGlass_V2>.roundcorners_allow_different_materials : boolean

   

<adsk_Shd_SolidGlass_V2>.reflection_glossy_samples : integer

   

<adsk_Shd_SolidGlass_V2>.refraction_glossy_samples : integer

   

<adsk_Shd_SolidGlass_V2>.refl_depth : integer

   

<adsk_Shd_SolidGlass_V2>.refr_depth : integer

   

<adsk_Shd_SolidGlass_V2>.bumpwavy_tiling : point3

   

<adsk_Shd_SolidGlass_V2>.bumprippled_tiling : point3

   

<adsk_Shd_SolidGlass_V2>.Structure : paramBlock2

   

<adsk_Shd_SolidGlass_V2>.result : fRGBA color

   

<adsk_Shd_SolidGlass_V2>.Connection_struct__0000__m : paramBlock2

   

<adsk_Shd_SolidGlass_V2>.Connection_struct__0001__r : paramBlock2

   

<adsk_Shd_SolidGlass_V2>.Connection_struct__0002__p : paramBlock2

   

<adsk_Shd_SolidGlass_V2>.Connection_struct__0003__k : paramBlock2

   

<adsk_Shd_SolidGlass_V2>.refl_color_connected : boolean

   

<adsk_Shd_SolidGlass_V2>.refl_color_shader : texturemap

   

<adsk_Shd_SolidGlass_V2>.refl_color_paramName : string

   

<adsk_Shd_SolidGlass_V2>.brdf_0_degree_refl_connected : boolean

   

<adsk_Shd_SolidGlass_V2>.brdf_0_degree_refl_shader : texturemap

   

<adsk_Shd_SolidGlass_V2>.brdf_0_degree_refl_paramName : string

   

<adsk_Shd_SolidGlass_V2>.refr_color_connected : boolean

   

<adsk_Shd_SolidGlass_V2>.refr_color_shader : texturemap

   

<adsk_Shd_SolidGlass_V2>.refr_color_paramName : string

   

<adsk_Shd_SolidGlass_V2>.refr_ior_connected : boolean

   

<adsk_Shd_SolidGlass_V2>.refr_ior_shader : texturemap

   

<adsk_Shd_SolidGlass_V2>.refr_ior_paramName : string

   

<adsk_Shd_SolidGlass_V2>.refr_falloff_dist_connected : boolean

   

<adsk_Shd_SolidGlass_V2>.refr_falloff_dist_shader : texturemap

   

<adsk_Shd_SolidGlass_V2>.refr_falloff_dist_paramName : string

   

<adsk_Shd_SolidGlass_V2>.refr_falloff_color_connected : boolean

   

<adsk_Shd_SolidGlass_V2>.refr_falloff_color_shader : texturemap

   

<adsk_Shd_SolidGlass_V2>.refr_falloff_color_paramName : string

   

<adsk_Shd_SolidGlass_V2>.refl_gloss_connected : boolean

   

<adsk_Shd_SolidGlass_V2>.refl_gloss_shader : texturemap

   

<adsk_Shd_SolidGlass_V2>.refl_gloss_paramName : string

   

<adsk_Shd_SolidGlass_V2>.refr_gloss_connected : boolean

   

<adsk_Shd_SolidGlass_V2>.refr_gloss_shader : texturemap

   

<adsk_Shd_SolidGlass_V2>.refr_gloss_paramName : string

   

<adsk_Shd_SolidGlass_V2>.bump_enable_connected : boolean

   

<adsk_Shd_SolidGlass_V2>.bump_enable_shader : texturemap

   

<adsk_Shd_SolidGlass_V2>.bump_enable_paramName : string

   

<adsk_Shd_SolidGlass_V2>.bump_amount_connected : boolean

   

<adsk_Shd_SolidGlass_V2>.bump_amount_shader : texturemap

   

<adsk_Shd_SolidGlass_V2>.bump_amount_paramName : string

   

<adsk_Shd_SolidGlass_V2>.roundcorners_radius_connected : boolean

   

<adsk_Shd_SolidGlass_V2>.roundcorners_radius_shader : texturemap

   

<adsk_Shd_SolidGlass_V2>.roundcorners_radius_paramName : string

   

<adsk_Shd_SolidGlass_V2>.roundcorners_allow_different_materials_connected : boolean

   

<adsk_Shd_SolidGlass_V2>.roundcorners_allow_different_materials_shader : texturemap

   

<adsk_Shd_SolidGlass_V2>.roundcorners_allow_different_materials_paramName : string

   

<adsk_Shd_SolidGlass_V2>.reflection_glossy_samples_connected : boolean

   

<adsk_Shd_SolidGlass_V2>.reflection_glossy_samples_shader : texturemap

   

<adsk_Shd_SolidGlass_V2>.reflection_glossy_samples_paramName : string

   

<adsk_Shd_SolidGlass_V2>.refraction_glossy_samples_connected : boolean

   

<adsk_Shd_SolidGlass_V2>.refraction_glossy_samples_shader : texturemap

   

<adsk_Shd_SolidGlass_V2>.refraction_glossy_samples_paramName : string

   

<adsk_Shd_SolidGlass_V2>.refl_depth_connected : boolean

   

<adsk_Shd_SolidGlass_V2>.refl_depth_shader : texturemap

   

<adsk_Shd_SolidGlass_V2>.refl_depth_paramName : string

   

<adsk_Shd_SolidGlass_V2>.refr_depth_connected : boolean

   

<adsk_Shd_SolidGlass_V2>.refr_depth_shader : texturemap

   

<adsk_Shd_SolidGlass_V2>.refr_depth_paramName : string

   

<adsk_Shd_SolidGlass_V2>.bumpwavy_tiling_connected : boolean

   

<adsk_Shd_SolidGlass_V2>.bumpwavy_tiling_shader : texturemap

   

<adsk_Shd_SolidGlass_V2>.bumpwavy_tiling_paramName : string

   

<adsk_Shd_SolidGlass_V2>.bumprippled_tiling_connected : boolean

   

<adsk_Shd_SolidGlass_V2>.bumprippled_tiling_shader : texturemap

   

<adsk_Shd_SolidGlass_V2>.bumprippled_tiling_paramName : string

   

<adsk_Shd_SolidGlass_V2>.TheList : maxObject array

   

<adsk_Shd_SolidGlass_V2>.Shader_Version : integer

   

adsk_Shd_SolidGlass_V2 interfaces:

Interface: IMtlRender_Compability_MtlBase 

Properties:

Methods:

Actions:

See Also