Value > MAXWrapper > Node > GeometryClass > Geosphere |
0-Diameter (Draws a geosphere from edge to edge.)
1-Center (Draws a geosphere from the center out.)
The point3 position of the geosphere.
The total number of faces in the geosphere. The number of faces in a geosphere is equal to the sides of the base polyhedron times the segments squared.
Lower segment values work best. Using the maximum segment value of 200 can generate up to 800,000 faces, impairing performance.
Sets the type of basic geometry for the geosphere:
0-Tetra (Based on a four-sided tetrahedron. The triangular facets can vary in shape and size. The sphere can be divided into four equal segments.)
1-Octa (Based on an eight-sided octahedron. The triangular facets can vary in shape and size. The sphere can be divided into eight equal segments.)
2-Icosa (Based on a 20-sided icosahedron. The facets are all equally sized equilateral triangles. The sphere can be divided into any number of equal segments, based on multiples and divisions of 20 faces.)
When on, applies smoothing groups to the surface of the sphere.
When on, creates a half-sphere.
Sets the pivot point location. When on, the pivot is at the bottom of the sphere. When off, the pivot is at the center of the sphere. This option has no effect when Hemisphere is on.
When on, applies default mapping coordinates to the geosphere.
Enables/disables the real-world map size option.Available in 3ds Max 8 and higher.