<max_base_WardIllumination>.Ambient : fRGBA color
<max_base_WardIllumination>.Diffuse : fRGBA color
<max_base_WardIllumination>.Specular : fRGBA color
<max_base_WardIllumination>.DiffuseLevel : float
<max_base_WardIllumination>.SpecularLevel : float
<max_base_WardIllumination>.XGlossiness : float
<max_base_WardIllumination>.YGlossiness : float
<max_base_WardIllumination>.Connection_struct__0000__Parameters : paramBlock2
<max_base_WardIllumination>.Ambient_connected : boolean
<max_base_WardIllumination>.Ambient_shader : texturemap
<max_base_WardIllumination>.Ambient_paramName : string
<max_base_WardIllumination>.Diffuse_connected : boolean
<max_base_WardIllumination>.Diffuse_shader : texturemap
<max_base_WardIllumination>.Diffuse_paramName : string
<max_base_WardIllumination>.Specular_connected : boolean
<max_base_WardIllumination>.Specular_shader : texturemap
<max_base_WardIllumination>.Specular_paramName : string
<max_base_WardIllumination>.DiffuseLevel_connected : boolean
<max_base_WardIllumination>.DiffuseLevel_shader : texturemap
<max_base_WardIllumination>.DiffuseLevel_paramName : string
<max_base_WardIllumination>.SpecularLevel_connected : boolean
<max_base_WardIllumination>.SpecularLevel_shader : texturemap
<max_base_WardIllumination>.SpecularLevel_paramName : string
<max_base_WardIllumination>.XGlossiness_connected : boolean
<max_base_WardIllumination>.XGlossiness_shader : texturemap
<max_base_WardIllumination>.XGlossiness_paramName : string
<max_base_WardIllumination>.YGlossiness_connected : boolean
<max_base_WardIllumination>.YGlossiness_shader : texturemap
<max_base_WardIllumination>.YGlossiness_paramName : string
<max_base_WardIllumination>.TheList : maxObject array
<max_base_WardIllumination>.Shader_Version : integer