adsk_Shd_Glazing : textureMap

adsk_Shd_Glazing : textureMap {7773161f,4f0b5d2e} 

   

Constructor:

Class instances not creatable by MAXScript 

   

Properties:

<adsk_Shd_Glazing>.m: paramBlock2 

   

<adsk_Shd_Glazing>.p: paramBlock2 

   

<adsk_Shd_Glazing>.mode: integer 

   

<adsk_Shd_Glazing>.lights: node array 

   

<adsk_Shd_Glazing>.Use_lights: boolean 

   

<adsk_Shd_Glazing>.ImplicitLights: node array 

   

<adsk_Shd_Glazing>.refl_color: fRGBA color 

   

<adsk_Shd_Glazing>.brdf_0_degree_refl: float 

   

<adsk_Shd_Glazing>.refr_color: fRGBA color 

   

<adsk_Shd_Glazing>.refl_depth: integer 

   

<adsk_Shd_Glazing>.refr_depth: integer 

   

<adsk_Shd_Glazing>.Connection_struct__0000__m: paramBlock2 

   

<adsk_Shd_Glazing>.Connection_struct__0001__p: paramBlock2 

   

<adsk_Shd_Glazing>.refl_color_connected: boolean 

   

<adsk_Shd_Glazing>.refl_color_shader: texturemap 

   

<adsk_Shd_Glazing>.refl_color_paramName: string 

   

<adsk_Shd_Glazing>.brdf_0_degree_refl_connected: boolean 

   

<adsk_Shd_Glazing>.brdf_0_degree_refl_shader: texturemap 

   

<adsk_Shd_Glazing>.brdf_0_degree_refl_paramName: string 

   

<adsk_Shd_Glazing>.refr_color_connected: boolean 

   

<adsk_Shd_Glazing>.refr_color_shader: texturemap 

   

<adsk_Shd_Glazing>.refr_color_paramName: string 

   

<adsk_Shd_Glazing>.refl_depth_connected: boolean 

   

<adsk_Shd_Glazing>.refl_depth_shader: texturemap 

   

<adsk_Shd_Glazing>.refl_depth_paramName: string 

   

<adsk_Shd_Glazing>.refr_depth_connected: boolean 

   

<adsk_Shd_Glazing>.refr_depth_shader: texturemap 

   

<adsk_Shd_Glazing>.refr_depth_paramName: string 

   

<adsk_Shd_Glazing>.TheList: maxObject array 

   

<adsk_Shd_Glazing>.Shader_Version: integer 

adsk_Shd_Glazing interfaces:

   

Interface: IMtlRender_Compability_MtlBase 

Properties:

Methods:

Actions:

See Also