<max_SceneData>.AmbientLight : fRGBA color
<max_SceneData>.GlobalLightLevel : fRGBA color
<max_SceneData>.ForceDoubleSided : boolean
<max_SceneData>.GammaCorrection : float
<max_SceneData>.NearRange : float
<max_SceneData>.FarRange : float
<max_SceneData>.PhysicalScale : float
<max_SceneData>.PixelAspectRatio : float
<max_SceneData>.ToneOpShader : maxObject
<max_SceneData>.backgroundColor : fRGBA color
<max_SceneData>.doingBakeToTexture : boolean
<max_SceneData>.ToneOpInactive : boolean
<max_SceneData>.InternalToMeterScale : float
<max_SceneData>.IsProtein : boolean
<max_SceneData>.IsYUp : boolean
<max_SceneData>.BlurredReflectionMultiplier : float
<max_SceneData>.BlurredRefractionMultiplier : float
<max_SceneData>.AreaShadowSamples : integer
<max_SceneData>.IsMtlEdit_connected : boolean
<max_SceneData>.IsMtlEdit_shader : texturemap
<max_SceneData>.IsMtlEdit_paramName : string
<max_SceneData>.AmbientLight_connected : boolean
<max_SceneData>.AmbientLight_shader : texturemap
<max_SceneData>.AmbientLight_paramName : string
<max_SceneData>.GlobalLightLevel_connected : boolean
<max_SceneData>.GlobalLightLevel_shader : texturemap
<max_SceneData>.GlobalLightLevel_paramName : string
<max_SceneData>.ForceDoubleSided_connected : boolean
<max_SceneData>.ForceDoubleSided_shader : texturemap
<max_SceneData>.ForceDoubleSided_paramName : string
<max_SceneData>.GammaCorrection_connected : boolean
<max_SceneData>.GammaCorrection_shader : texturemap
<max_SceneData>.GammaCorrection_paramName : string
<max_SceneData>.NearRange_connected : boolean
<max_SceneData>.NearRange_shader : texturemap
<max_SceneData>.NearRange_paramName : string
<max_SceneData>.FarRange_connected : boolean
<max_SceneData>.FarRange_shader : texturemap
<max_SceneData>.FarRange_paramName : string
<max_SceneData>.PhysicalScale_connected : boolean
<max_SceneData>.PhysicalScale_shader : texturemap
<max_SceneData>.PhysicalScale_paramName : string
<max_SceneData>.PixelAspectRatio_connected : boolean
<max_SceneData>.PixelAspectRatio_shader : texturemap
<max_SceneData>.PixelAspectRatio_paramName : string
<max_SceneData>.backgroundColor_connected : boolean
<max_SceneData>.backgroundColor_shader : texturemap
<max_SceneData>.backgroundColor_paramName : string
<max_SceneData>.doingBakeToTexture_connected : boolean
<max_SceneData>.doingBakeToTexture_shader : texturemap
<max_SceneData>.doingBakeToTexture_paramName : string
<max_SceneData>.ToneOpInactive_connected : boolean
<max_SceneData>.ToneOpInactive_shader : texturemap
<max_SceneData>.ToneOpInactive_paramName : string
<max_SceneData>.InternalToMeterScale_connected : boolean
<max_SceneData>.InternalToMeterScale_shader : texturemap
<max_SceneData>.InternalToMeterScale_paramName : string
<max_SceneData>.IsProtein_connected : boolean
<max_SceneData>.IsProtein_shader : texturemap
<max_SceneData>.IsProtein_paramName : string
<max_SceneData>.IsYUp_connected : boolean
<max_SceneData>.IsYUp_shader : texturemap
<max_SceneData>.IsYUp_paramName : string
<max_SceneData>.BlurredReflectionMultiplier_connected : boolean
<max_SceneData>.BlurredReflectionMultiplier_shader : texturemap
<max_SceneData>.BlurredReflectionMultiplier_paramName : string
<max_SceneData>.BlurredRefractionMultiplier_connected : boolean
<max_SceneData>.BlurredRefractionMultiplier_shader : texturemap
<max_SceneData>.BlurredRefractionMultiplier_paramName : string
<max_SceneData>.AreaShadowSamples_connected : boolean
<max_SceneData>.AreaShadowSamples_shader : texturemap
<max_SceneData>.AreaShadowSamples_paramName : string
<max_SceneData>.TheList : maxObject array
<max_SceneData>.Shader_Version : integer