Available in3ds Max 2011 and higher.
<Simple_Wave_Map__adsktextureMap>. m : paramBlock2
<Simple_Wave_Map__adsktextureMap>. u : paramBlock2
<Simple_Wave_Map__adsktextureMap>. mode : integer
<Simple_Wave_Map__adsktextureMap>. lights : node array
<Simple_Wave_Map__adsktextureMap>. Use_lights : boolean
<Simple_Wave_Map__adsktextureMap>. ImplicitLights : node array
<Simple_Wave_Map__adsktextureMap>. Color1 : fRGBA color
<Simple_Wave_Map__adsktextureMap>. Color2 : fRGBA color
<Simple_Wave_Map__adsktextureMap>. Distribution : integer
<Simple_Wave_Map__adsktextureMap>. NumWaveSets : integer
<Simple_Wave_Map__adsktextureMap>. WaveRadius : float
<Simple_Wave_Map__adsktextureMap>. WaveLenMin : float
<Simple_Wave_Map__adsktextureMap>. WaveLenMax : float
<Simple_Wave_Map__adsktextureMap>. Amplitude : float
<Simple_Wave_Map__adsktextureMap>. Phase : float
<Simple_Wave_Map__adsktextureMap>. RandomSeed : integer
<Simple_Wave_Map__adsktextureMap>. Offset : point3
<Simple_Wave_Map__adsktextureMap>. Tiling : point3
<Simple_Wave_Map__adsktextureMap>. Angle : point3
<Simple_Wave_Map__adsktextureMap>. Connection_struct__0000__m : paramBlock2
<Simple_Wave_Map__adsktextureMap>. Connection_struct__0001__u : paramBlock2
<Simple_Wave_Map__adsktextureMap>. Color1_connected : boolean
<Simple_Wave_Map__adsktextureMap>. Color1_shader : texturemap
<Simple_Wave_Map__adsktextureMap>. Color1_paramName : string
<Simple_Wave_Map__adsktextureMap>. Color2_connected : boolean
<Simple_Wave_Map__adsktextureMap>. Color2_shader : texturemap
<Simple_Wave_Map__adsktextureMap>. Color2_paramName : string
<Simple_Wave_Map__adsktextureMap>. TheList : maxObject array
<Simple_Wave_Map__adsktextureMap>. Shader_Version : integer