CATCollarBone : Matrix3Controller
CATCollarBone : Matrix3Controller {68c00456,455634fe}
This Controller is part of 3ds Max CAT.
It represents the collar bone in the CATrig which typically connects the Arm Limbs
to the Ribcage hub.
Constructor:
Class instances not creatable by MAXScript
Aliases:
CATCollarBone CollarBoneTrans
Properties:
<CATCollarBone>.Limb (CATLimbData) : maxObject
Contains the LimbData controller object of the Bone.
This lets you access the limb the collar bone is part of and all related bone segments,
as well as the Hub the limb is attached to.
Since the limb has information about the symmetrical limb on the other side of the
body, this makes it easy to get the symmetrical collar bone, too.
EXAMPLE
|
ctrl = $.TMcontroller--with a collar bone selected, get its controller
--> Controller:CATCollarBone
lmb = ctrl.Limb --get the limb data controller
--> Controller:CATLimbData2
lmb.Hub--this is the hub of the limb the collar bone belongs to:
--> Controller:HubTrans
lmb.NumBones--we can check the number of bones in the limb
--> 2
lmb.Bones--or we can get the array with the bone data controllers of the bones
--> #(Controller:CATBoneData, Controller:CATBoneData)2
slmb = lmb.SymLimb --we can ask for the symmetrical limb on the opposite side
--> Controller:CATLimbData2
slmb.collarBone --and through it we can get the symmetrical collar bone, too!
--> Controller:CATCollarBone
|
<CATCollarBone>.Node: node
Contains the Node representing the collar bone.