Value > MAXWrapper > Node > GeometryClass > Shape > Egg |
The Egg Shape object is used mainly for the creation of egg-shaped cross-sections.
Available in 3ds Max 2013 and higher.
<Egg>.egg_length Float default: 60.0 -- animatable; worldUnits; Length
Get/set the length of the egg shape.
<Egg>.egg_width Float default: 40.0 -- animatable; worldUnits; Width
Get/set the width of the egg shape.
<Egg>.egg_outline BooleanClass default: true -- animatable; boolean; Outline
Get/set the state of the Outline checkbox. When set to true, the shape will contain two concentric splines.
<Egg>.egg_thickness Float default: 5.0 -- animatable; worldUnits; Thickness
Get/set the thickness of the outline.
Used when .egg_outline is set to True.
Positive values create the outline shape outside of the primary shape, negative values place it inside.
<Egg>.egg_angle Float default: 0.0 -- animatable; float; Angle
Get/set the Angle of the shape in degrees.
<Egg>.steps Integer default: 6 -- integer
The number of divisions between each vertex.
<Egg>.optimize BooleanClass default: true -- boolean
When on, removes unneeded steps from straight segments in the spline.
<Egg>.adaptive BooleanClass default: false -- boolean
When on, Adaptive sets the number of steps for each spline to produce a smooth curve.
<Egg>.render_renderable BooleanClass default: false -- boolean; renderable
Toggles the "Enable in Renderer" checkbox on and off.
<Egg>.render_displayRenderMesh BooleanClass default: false -- boolean; displayRenderMesh
Toggles the "Enable In Viewport" checkbox on and off.
When set to true, the mesh will be displayed in the viewports.
<Egg>.render_useViewportSettings BooleanClass default: false -- boolean; useViewportSettings
Toggles the "Use Viewport Settings" checkbox on and off.
When set to true, the mesh displayed in the viewport will use the Viewport settings.
When false, the Renderer settings will be used for the viewport mesh, too.
<Egg>.render_mapcoords BooleanClass default: false -- boolean; mapcoords
Toggles mapping coordinates generation on and off.
The U coordinate wraps once around the thickness of the spline; the V coordinate is mapped once along the length of the spline.
<Egg>.realWorldMapSize BooleanClass default: false -- boolean
Toggles the real-world map size option on and off.
<Egg>.render_displayRenderSettings BooleanClass default: true -- boolean; displayRenderSettings
Toggles the state of the Viewport/Renderer radio buttons.
When set to true, the Renderer settings will be displayed in the rollout.
When false, the Viewport settings will be shown instead.
<Egg>.render_rectangular BooleanClass default: false -- boolean
When set to true, enables the Rectangular cross-section mode to be used in the renderer.
When false (default), enables the Radial cross-section mode.
Corresponds to the Radial/Rectangular radio buttons in the UI in Renderer mode.
<Egg>.render_viewport_rectangular BooleanClass default: false -- boolean
When set to true, enables the Rectangular cross-section mode to be used in the viewports.
When false (default), enables the Radial cross-section mode.
Corresponds to the Radial/Rectangular radio buttons in the UI in Viewport mode.
<Egg>.thickness Float default: 1.0 -- animatable; float
<Egg>.render_thickness Float default: 1.0 -- animatable
Get/Set the diameter of the Radial renderable spline mesh.
<Egg>.sides Integer default: 12 -- integer
<Egg>.render_sides Integer default: 12 -- animatable
Get/Set the number of sides for the spline mesh in the renderer.
A value of 4 will give you a square cross section, for example.
<Egg>.angle Float default: 0.0 -- float
<Egg>.render_angle Float default: 0.0 -- animatable
Get/Set the rotational position of the Radial cross-section in the renderer.
<Egg>.render_length Float default: 6.0 -- animatable
Get/Set the length of the Rectangular renderable spline mesh.
<Egg>.render_width Float default: 2.0 -- animatable
Get/Set the width of the Rectangular renderable spline mesh.
<Egg>.render_angle2 Float default: 0.0 -- animatable
Get/Set rotational position of the Radial cross-section in the renderer.
<Egg>.render_aspect_locked BooleanClass default: false -- boolean
Controls the state of the Aspect Lock checkbutton.
When set to true, changing the Width will affect the Height and vice-versa, preserving the aspect at the time the lock was engaged.
<Egg>.render_viewport_angle Float default: 0.0 -- float; viewport_angle
Get/Set the diameter of the Radial renderable spline mesh in the viewport.
<Egg>.render_viewport_sides Integer default: 12 -- integer; viewport_sides
Gets/Sets the number of sides for the Radial spline mesh in the viewports.
A value of 4 will give you a square cross section, for example.
<Egg>.render_viewport_thickness Float default: 1.0 -- float; viewport_thickness
Gets/Sets the rotational position of the cross-section in the viewports.
<Egg>.render_viewport_length Float default: 6.0 -- float
Get/Set the length of the Rectangular spline mesh in the viewports.
<Egg>.render_viewport_width Float default: 2.0 -- float
Get/Set the width of the Rectangular spline mesh in the viewports.
<Egg>.render_viewport_angle2 Float default: 0.0 -- float
Get/Set rotational position of the Rectangular cross-section in the viewports.
<Egg>.render_viewport_aspect_locked BooleanClass default: false -- boolean
Controls the state of the Aspect Lock checkbutton.
When set to true, changing the Width will affect the Height and vice-versa, preserving the aspect at the time the lock was engaged.