Available in 3ds Max 2011 and higher.
<adsk_Utility_Noise>.Parameters : paramBlock2
<adsk_Utility_Noise>.ExtraParameters : paramBlock2
<adsk_Utility_Noise>.Color1 : fRGBA color
<adsk_Utility_Noise>.Color2 : fRGBA color
<adsk_Utility_Noise>.Map1 : filename
<adsk_Utility_Noise>.Image_Frame_Number : integer
<adsk_Utility_Noise>.Map2 : filename
<adsk_Utility_Noise>.Image_Frame_Number : integer
<adsk_Utility_Noise>.Map1Enabled : boolean
<adsk_Utility_Noise>.Map2Enabled : boolean
<adsk_Utility_Noise>.Size : float
<adsk_Utility_Noise>.Phase : float
<adsk_Utility_Noise>.Levels : float
<adsk_Utility_Noise>.ThresholdLow : float
<adsk_Utility_Noise>.ThresholdHigh : float
<adsk_Utility_Noise>.Type : integer
<adsk_Utility_Noise>.Coords : texturemap
<adsk_Utility_Noise>.Output : texturemap
<adsk_Utility_Noise>.GBufferID : integer
<adsk_Utility_Noise>.Connection_struct__0000__Parameters : paramBlock2
<adsk_Utility_Noise>.Connection_struct__0001__ExtraParameters : paramBlock2
<adsk_Utility_Noise>.Color1_connected : boolean
<adsk_Utility_Noise>.Color1_shader : texturemap
<adsk_Utility_Noise>.Color1_paramName : string
<adsk_Utility_Noise>.Color2_connected : boolean
<adsk_Utility_Noise>.Color2_shader : texturemap
<adsk_Utility_Noise>.Color2_paramName : string
<adsk_Utility_Noise>.Map1_connected : boolean
<adsk_Utility_Noise>.Map1_shader : texturemap
<adsk_Utility_Noise>.Map1_paramName : string
<adsk_Utility_Noise>.Map2_connected : boolean
<adsk_Utility_Noise>.Map2_shader : texturemap
<adsk_Utility_Noise>.Map2_paramName : string
<adsk_Utility_Noise>.Map1Enabled_connected : boolean
<adsk_Utility_Noise>.Map1Enabled_shader : texturemap
<adsk_Utility_Noise>.Map1Enabled_paramName : string
<adsk_Utility_Noise>.Map2Enabled_connected : boolean
<adsk_Utility_Noise>.Map2Enabled_shader : texturemap
<adsk_Utility_Noise>.Map2Enabled_paramName : string
<adsk_Utility_Noise>.Size_connected : boolean
<adsk_Utility_Noise>.Size_shader : texturemap
<adsk_Utility_Noise>.Size_paramName : string
<adsk_Utility_Noise>.Phase_connected : boolean
<adsk_Utility_Noise>.Phase_shader : texturemap
<adsk_Utility_Noise>.Phase_paramName : string
<adsk_Utility_Noise>.Levels_connected : boolean
<adsk_Utility_Noise>.Levels_shader : texturemap
<adsk_Utility_Noise>.Levels_paramName : string
<adsk_Utility_Noise>.ThresholdLow_connected : boolean
<adsk_Utility_Noise>.ThresholdLow_shader : texturemap
<adsk_Utility_Noise>.ThresholdLow_paramName : string
<adsk_Utility_Noise>.ThresholdHigh_connected : boolean
<adsk_Utility_Noise>.ThresholdHigh_shader : texturemap
<adsk_Utility_Noise>.ThresholdHigh_paramName : string
<adsk_Utility_Noise>.Type_connected : boolean
<adsk_Utility_Noise>.Type_shader : texturemap
<adsk_Utility_Noise>.Type_paramName : string
<adsk_Utility_Noise>.GBufferID_connected : boolean
<adsk_Utility_Noise>.GBufferID_shader : texturemap
<adsk_Utility_Noise>.GBufferID_paramName : string
<adsk_Utility_Noise>.TheList : maxObject array
<adsk_Utility_Noise>.Shader_Version : integer