CamPerspCorrect : Modifier

CamPerspCorrect - superclass: modifier; super-superclass:MAXWrapper - 3:1 - classID: #(-439128320, 1577154749) 

Value > MAXWrapper > Modifier > CamPerspCorrect

Camera perspective correction modifier used to obtain 2-point perspective effect. Based on the Skew modifier.

Constructor:

CamPerspCorrect... 

   

Properties:

<CamPerspCorrect>.paramPerspectCorrectAmount Float default: 0.0 -- animatable; float 

Get/Set the correction amount.

   

<CamPerspCorrect>.paramPerspectCorrectDir Float default: 90.0 -- animatable; float 

Get/Set the correction direction

   

<CamPerspCorrect>.skew Skew default: Skew:Skew -- SubAnim 

The Skew modifier used to perform the effect - see below:

   

CamPerspCorrect.skew - superclass: modifier; super-superclass:MAXWrapper - 8:2 - classID: #(1866252970, 0) 

   

<CamPerspCorrect.skew>.axis Integer default: 3 -- radio button number 

   

<CamPerspCorrect.skew>.direction Float default: 1.0 -- animatable; float 

   

<CamPerspCorrect.skew>.limit BooleanClass default: false -- Boolean 

   

<CamPerspCorrect.skew>.upperlimitFloat default: 0.0 -- animatable; float 

   

<CamPerspCorrect.skew>.lowerlimit Float default: 0.0 -- animatable; float 

   

<CamPerspCorrect.skew>.amount Float default: 1.0 -- animatable; float 

   

<CamPerspCorrect.skew>.center Point3 default: [0,0,0] -- animatable; point3 

   

<CamPerspCorrect.skew>.gizmo SubAnim default: SubAnim:Gizmo -- transform; SubAnim 

   

CamPerspCorrect.skew.gizmo - superclass: MAXObject; super-superclass:Value - 3:3 - classID: #(8197, 0) 

   

<CamPerspCorrect.skew.gizmo>.position Point3 default: [0,0,0] -- animatable; point3 

   

<CamPerspCorrect.skew.gizmo>.rotation Quat default: (quat 0 0 0 1) -- animatable; quat 

   

<CamPerspCorrect.skew.gizmo>.scale Point3 default: [1,1,1] -- animatable; point3 

   

Interfaces

Interface: IMtlRender_Compability_MtlBase 

Properties:

Methods:

Actions:

   

See Also