Available in 3ds Max 2011 and higher.
<adsk_Shd_MetallicPaint_spider>.base_color: fRGBA color
<adsk_Shd_MetallicPaint_spider>.base_luma: float
<adsk_Shd_MetallicPaint_spider>.refl_gloss_i : float
<adsk_Shd_MetallicPaint_spider>.refl_falloff: float
<adsk_Shd_MetallicPaint_spider>.flake_enable: integer
<adsk_Shd_MetallicPaint_spider>.pearl_enable: integer
<adsk_Shd_MetallicPaint_spider>.pearl_color_i: fRGBA color
<adsk_Shd_MetallicPaint_spider>.pearl_ior_i: float
<adsk_Shd_MetallicPaint_spider>.roundcorners_on: boolean
<adsk_Shd_MetallicPaint_spider>.roundcorners_radius_i: float
<adsk_Shd_MetallicPaint_spider>.ao_do_details_i : boolean
<adsk_Shd_MetallicPaint_spider>.Structure: paramBlock2
<adsk_Shd_MetallicPaint_spider>.base_weight: float
<adsk_Shd_MetallicPaint_spider>.base_bias: float
<adsk_Shd_MetallicPaint_spider>.reflectivity: float
<adsk_Shd_MetallicPaint_spider>.refl_gloss: float
<adsk_Shd_MetallicPaint_spider>.hl_vs_refl_balance: float
<adsk_Shd_MetallicPaint_spider>.brdf_0_degree_refl: float
<adsk_Shd_MetallicPaint_spider>.brdf_90_degree_refl: float
<adsk_Shd_MetallicPaint_spider>.brdf_curve: float
<adsk_Shd_MetallicPaint_spider>.spec: fRGBA color
<adsk_Shd_MetallicPaint_spider>.spec_sec: fRGBA color
<adsk_Shd_MetallicPaint_spider>.spec_exp: float
<adsk_Shd_MetallicPaint_spider>.spec_weight: float
<adsk_Shd_MetallicPaint_spider>.spec_sec_exp: float
<adsk_Shd_MetallicPaint_spider>.spec_sec_weight: float
<adsk_Shd_MetallicPaint_spider>.glazing_enable: boolean
<adsk_Shd_MetallicPaint_spider>.flake_switcher: float
<adsk_Shd_MetallicPaint_spider>.flake_scale: float
<adsk_Shd_MetallicPaint_spider>.flake_reflect: float
<adsk_Shd_MetallicPaint_spider>.flake_exp: float
<adsk_Shd_MetallicPaint_spider>.pearl_color: fRGBA color
<adsk_Shd_MetallicPaint_spider>.pearl_ior: float
<adsk_Shd_MetallicPaint_spider>.roundcorners_radius: float
<adsk_Shd_MetallicPaint_spider>.ao_do_details: integer
<adsk_Shd_MetallicPaint_spider>.type_connected: boolean
<adsk_Shd_MetallicPaint_spider>.type_shader: texturemap
<adsk_Shd_MetallicPaint_spider>.type_paramName: string
<adsk_Shd_MetallicPaint_spider>.base_color_connected: boolean
<adsk_Shd_MetallicPaint_spider>.base_color_shader: texturemap
<adsk_Shd_MetallicPaint_spider>.base_color_paramName: string
<adsk_Shd_MetallicPaint_spider>.base_luma_connected: boolean
<adsk_Shd_MetallicPaint_spider>.base_luma_shader: texturemap
<adsk_Shd_MetallicPaint_spider>.base_luma_paramName: string
<adsk_Shd_MetallicPaint_spider>.refl_gloss_i_connected: boolean
<adsk_Shd_MetallicPaint_spider>.refl_gloss_i_shader: texturemap
<adsk_Shd_MetallicPaint_spider>.refl_gloss_i_paramName: string
<adsk_Shd_MetallicPaint_spider>.refl_falloff_connected: boolean
<adsk_Shd_MetallicPaint_spider>.refl_falloff_shader: texturemap
<adsk_Shd_MetallicPaint_spider>.refl_falloff_paramName: string
<adsk_Shd_MetallicPaint_spider>.flake_enable_connected: boolean
<adsk_Shd_MetallicPaint_spider>.flake_enable_shader: texturemap
<adsk_Shd_MetallicPaint_spider>.flake_enable_paramName: string
<adsk_Shd_MetallicPaint_spider>.pearl_enable_connected: boolean
<adsk_Shd_MetallicPaint_spider>.pearl_enable_shader: texturemap
<adsk_Shd_MetallicPaint_spider>.pearl_enable_paramName: string
<adsk_Shd_MetallicPaint_spider>.pearl_color_i_connected: boolean
<adsk_Shd_MetallicPaint_spider>.pearl_color_i_shader: texturemap
<adsk_Shd_MetallicPaint_spider>.pearl_color_i_paramName: string
<adsk_Shd_MetallicPaint_spider>.pearl_ior_i_connected: boolean
<adsk_Shd_MetallicPaint_spider>.pearl_ior_i_shader: texturemap
<adsk_Shd_MetallicPaint_spider>.pearl_ior_i_paramName: string
<adsk_Shd_MetallicPaint_spider>.roundcorners_on_connected: boolean
<adsk_Shd_MetallicPaint_spider>.roundcorners_on_shader: texturemap
<adsk_Shd_MetallicPaint_spider>.roundcorners_on_paramName: string
<adsk_Shd_MetallicPaint_spider>.roundcorners_radius_i_connected: boolean
<adsk_Shd_MetallicPaint_spider>.roundcorners_radius_i_shader: texturemap
<adsk_Shd_MetallicPaint_spider>.roundcorners_radius_i_paramName: string
<adsk_Shd_MetallicPaint_spider>.ao_do_details_i_connected: boolean
<adsk_Shd_MetallicPaint_spider>.ao_do_details_i_shader: texturemap
<adsk_Shd_MetallicPaint_spider>.ao_do_details_i_paramName: string
<adsk_Shd_MetallicPaint_spider>.TheList: maxObject array
<adsk_Shd_MetallicPaint_spider>.Shader_Version: integer