<adsk_Shd_Fabric_spider>.application : integer
<adsk_Shd_Fabric_spider>.ao_distance : float
<adsk_Shd_Fabric_spider>.roundcorners_radius : float
<adsk_Shd_Fabric_spider>.Structure : paramBlock2
<adsk_Shd_Fabric_spider>.diffuse_roughness : float
<adsk_Shd_Fabric_spider>.refl_gloss : float
<adsk_Shd_Fabric_spider>.brdf_0_degree_refl : float
<adsk_Shd_Fabric_spider>.brdf_90_degree_refl : float
<adsk_Shd_Fabric_spider>.transparency : float
<adsk_Shd_Fabric_spider>.refr_trans_weight : float
<adsk_Shd_Fabric_spider>.ao_distance : float
<adsk_Shd_Fabric_spider>.roundcorners_radius : float
<adsk_Shd_Fabric_spider>.type_connected : boolean
<adsk_Shd_Fabric_spider>.type_shader : texturemap
<adsk_Shd_Fabric_spider>.type_paramName : string
<adsk_Shd_Fabric_spider>.application_connected : boolean
<adsk_Shd_Fabric_spider>.application_shader : texturemap
<adsk_Shd_Fabric_spider>.application_paramName : string
<adsk_Shd_Fabric_spider>.ao_distance_connected : boolean
<adsk_Shd_Fabric_spider>.ao_distance_shader : texturemap
<adsk_Shd_Fabric_spider>.ao_distance_paramName : string
<adsk_Shd_Fabric_spider>.roundcorners_radius_connected : boolean
<adsk_Shd_Fabric_spider>.roundcorners_radius_shader : texturemap
<adsk_Shd_Fabric_spider>.roundcorners_radius_paramName : string
<adsk_Shd_Fabric_spider>.TheList : maxObject array
<adsk_Shd_Fabric_spider>.Shader_Version : integer