<max_base_MetalIllumination>.Ambient : fRGBA color
<max_base_MetalIllumination>.Diffuse : fRGBA color
<max_base_MetalIllumination>.Specular : fRGBA color
<max_base_MetalIllumination>.ADTextureLock : boolean
<max_base_MetalIllumination>.ADLock : boolean
<max_base_MetalIllumination>.DSLock : boolean
<max_base_MetalIllumination>.UseSelfIllumColor : boolean
<max_base_MetalIllumination>.SelfIllumAmount : float
<max_base_MetalIllumination>.SelfIllumColor : fRGBA color
<max_base_MetalIllumination>.SpecularLevel : float
<max_base_MetalIllumination>.Glossiness : float
<max_base_MetalIllumination>.Soften : float
<max_base_MetalIllumination>.Connection_struct__0000__Parameters : paramBlock2
<max_base_MetalIllumination>.Ambient_connected : boolean
<max_base_MetalIllumination>.Ambient_shader : texturemap
<max_base_MetalIllumination>.Ambient_paramName : string
<max_base_MetalIllumination>.Diffuse_connected : boolean
<max_base_MetalIllumination>.Diffuse_shader : texturemap
<max_base_MetalIllumination>.Diffuse_paramName : string
<max_base_MetalIllumination>.Specular_connected : boolean
<max_base_MetalIllumination>.Specular_shader : texturemap
<max_base_MetalIllumination>.Specular_paramName : string
<max_base_MetalIllumination>.ADTextureLock_connected : boolean
<max_base_MetalIllumination>.ADTextureLock_shader : texturemap
<max_base_MetalIllumination>.ADTextureLock_paramName : string
<max_base_MetalIllumination>.ADLock_connected : boolean
<max_base_MetalIllumination>.ADLock_shader : texturemap
<max_base_MetalIllumination>.ADLock_paramName : string
<max_base_MetalIllumination>.DSLock_connected : boolean
<max_base_MetalIllumination>.DSLock_shader : texturemap
<max_base_MetalIllumination>.DSLock_paramName : string
<max_base_MetalIllumination>.UseSelfIllumColor_connected : boolean
<max_base_MetalIllumination>.UseSelfIllumColor_shader : texturemap
<max_base_MetalIllumination>.UseSelfIllumColor_paramName : string
<max_base_MetalIllumination>.SelfIllumAmount_connected : boolean
<max_base_MetalIllumination>.SelfIllumAmount_shader : texturemap
<max_base_MetalIllumination>.SelfIllumAmount_paramName : string
<max_base_MetalIllumination>.SelfIllumColor_connected : boolean
<max_base_MetalIllumination>.SelfIllumColor_shader : texturemap
<max_base_MetalIllumination>.SelfIllumColor_paramName : string
<max_base_MetalIllumination>.SpecularLevel_connected : boolean
<max_base_MetalIllumination>.SpecularLevel_shader : texturemap
<max_base_MetalIllumination>.SpecularLevel_paramName : string
<max_base_MetalIllumination>.Glossiness_connected : boolean
<max_base_MetalIllumination>.Glossiness_shader : texturemap
<max_base_MetalIllumination>.Glossiness_paramName : string
<max_base_MetalIllumination>.Soften_connected : boolean
<max_base_MetalIllumination>.Soften_shader : texturemap
<max_base_MetalIllumination>.Soften_paramName : string
<max_base_MetalIllumination>.TheList : maxObject array
<max_base_MetalIllumination>. : integer