Value > MAXWrapper > Node > Helper > shapeLibrary |
ShapeLibrary is the default operator for defining the geometry used in the Particle Flow system since 3ds Max 2010. In version prior to 3ds Max 2010, the ShapeStandard Helper was performing this role.
Get/set the state of the Dimension Type radio button.
Get/set the selection of the 2D Shape Type drop-down list available when .Dimension_Type is set to 0.
Get/set the selection of the 3D Shape Type drop-down list available when .Dimension_Type is set to 1.
Get/set the Size of the shape.
Get/set the state of the Scale checkbox.
When set to True, the scale value will be applied to the Particle Scale channel, modifying the final size of the particle in the viewport and renderer.
Get/set the Scale value. When .Use_Scale is set to True, the scale value will be applied to the Particle Scale channel, modifying the final size of the particle in the viewport and renderer.
Get/set the Scale Variation value.
When .Use_Scale is set to True, the scale value will be changed randomly using the Scale Variation value to produce random values which will be applied to the Particle Scale channel, thus modifying the final size of the particle in the viewport and renderer.
Get/set the state of the Multi-Shape Random Order option.
When set to True, multi-shape shapes will be applied randomly.
When set to False, they will be applied in order. Multi-Shapes are for example the Digits and Letters.
Thus, if the option is set to False and a Digits shape is selected, particles will get shapes in the order 0,1,2,3,4,5,6,7,8,9. If the option is True, the shapes will be assigned randomly based on the Random_Seed value, for example 5,8,2,9,1,3,7,4,6,0
Get/set the Random Seed value used to control the random number generation in the Shape Helper, including the Scale Variation and the Multi-Shape Random Order.
Get/set the state of the Generate Mapping Coords. option.
When set to True, UV coordinates will be generated by the Shape, allowing the texture mapping of the shape geometry.
When set to False (default), the whole shape will use the particle mapping coordinates (if any), resulting inconstant UV values throughout the shape's vertices.
Get/set the state of the Fit Mapping option.
When set to True (default) and .Generate_Mapping_Coords is also set to True, the mapping will be set to fit the geometry.