The following 3ds Max system global variables are specific to 3ds Max’s default scanline A-Buffer renderer. These variables return undefined if the current renderer is not 3ds Max’s default scanline renderer.
Get/set the state of the Mapping checkbox. When set to false, no mapping will be calculated by the Default Scanline Renderer. Default is true.
Get/set the state of the Shadows checkbox. When set to false, no shadows will be calculated by the Default Scanline Renderer. Default is true.
Get/set the state of the Enable SSE checkbox. When set to true, SIMD Streaming Extensions technology (SSE) will be used by the Default Scanline Renderer. Default is false.
Get/set the state of the Auto-Reflect/Refract and Mirrors checkbox. When set to false, no reflections and refractions will be calculated by the Default Scanline Renderer for Reflect, Refract and Flat Mirror maps. Default is true.
Get/set the state of the Force Wireframe checkbox. When set to true, all face edges will be rendered as wireframes by the Default Scanline Renderer. Default is false.
Get/set the state of the Antialiasing checkbox. When set to false, no antialiasing will be performed. Default is true.
Get/set the state of the Filter Map checkbox. When set to false, texture maps will not be filtered. Default is true.
Lets you get and set the anti-aliasing filter.
For a list of all of the anti-aliasing filters you can say:
The anti-aliasing filters and their parameters are described in 3ds MaxDefault Scanline Renderer Anti-Aliasing Filters.
Get/set the antialiasing filter size as a floating point value.
Get/set the state of the Apply checkbox.
Get/set the value of the Samples spinner.
Get/set the value of the Duration (frames) spinner.
Get/set the state of the Apply checkbox.
Get/set the state of the Transparency checkbox.
Get/set the value of the Duration (frames) spinner.
Get/set the state of the Conserve Memory checkbox. When checked, the Scanline Renderer will use a memory conserving mode which slightly increases render time.