<max_Raytrace>.ExtraParameters : paramBlock2
<max_Raytrace>.raytraceON : boolean
<max_Raytrace>.atmosphereON : boolean
<max_Raytrace>.selfreflON : boolean
<max_Raytrace>.matidON : boolean
<max_Raytrace>.traceMode : integer
<max_Raytrace>.bgMode : integer
<max_Raytrace>.bgCol : fRGBA color
<max_Raytrace>.antialiasON : boolean
<max_Raytrace>.antialias_overrideON : boolean
<max_Raytrace>.lAdaptiveON : boolean
<max_Raytrace>.lMinRays : integer
<max_Raytrace>.lMaxRays : integer
<max_Raytrace>.lThreshold : float
<max_Raytrace>.lBlur : float
<max_Raytrace>.lBlurAsp : float
<max_Raytrace>.lDefocus : float
<max_Raytrace>.lDefocusAsp : float
<max_Raytrace>.blurmapON : boolean
<max_Raytrace>.defocusmapON : boolean
<max_Raytrace>.attenMode : integer
<max_Raytrace>.attenStart : float
<max_Raytrace>.attenEnd : float
<max_Raytrace>.attenExp : float
<max_Raytrace>.attenNear : float
<max_Raytrace>.attenCtrl1 : float
<max_Raytrace>.attenCtrl2 : float
<max_Raytrace>.attenFar : float
<max_Raytrace>.attencolorMode : integer
<max_Raytrace>.attenCol : fRGBA color
<max_Raytrace>.reflmapON : boolean
<max_Raytrace>.reflmapAmt : float
<max_Raytrace>.tintON : boolean
<max_Raytrace>.tintAmt : float
<max_Raytrace>.tintCol : fRGBA color
<max_Raytrace>.tintmapON : boolean
<max_Raytrace>.tint_map_amt : float
<max_Raytrace>.bump_mult : float
<max_Raytrace>.coldensityON : boolean
<max_Raytrace>.coldensityStart : float
<max_Raytrace>.coldensityEnd : float
<max_Raytrace>.coldensityAmt : float
<max_Raytrace>.coldensityCol : fRGBA color
<max_Raytrace>.colden_map_amt : float
<max_Raytrace>.coldensitymapON : boolean
<max_Raytrace>.fogON : boolean
<max_Raytrace>.fogStart : float
<max_Raytrace>.fodEnd : float
<max_Raytrace>.fodAmt : float
<max_Raytrace>.fogCol : fRGBA color
<max_Raytrace>.fogmapON : boolean
<max_Raytrace>.fog_map_amt : float
<max_Raytrace>.objinglassON : boolean
<max_Raytrace>.atmosinglassON : boolean
<max_Raytrace>.fresnel_on : boolean
<max_Raytrace>.bgMap : texturemap
<max_Raytrace>.blurMap : texturemap
<max_Raytrace>.defocusMap : texturemap
<max_Raytrace>.reflMap : texturemap
<max_Raytrace>.tintMap : texturemap
<max_Raytrace>.coldensityMap : texturemap
<max_Raytrace>.fogMap : texturemap
<max_Raytrace>.isIncludeList : boolean
<max_Raytrace>.exclList : string array
<max_Raytrace>.GBufferID : integer
<max_Raytrace>.Connection_struct__0000__Parameters : paramBlock2
<max_Raytrace>.Connection_struct__0001__ExtraParameters : paramBlock2
<max_Raytrace>.raytraceON_connected : boolean
<max_Raytrace>.raytraceON_shader : texturemap
<max_Raytrace>.raytraceON_paramName : string
<max_Raytrace>.atmosphereON_connected : boolean
<max_Raytrace>.atmosphereON_shader : texturemap
<max_Raytrace>.atmosphereON_paramName : string
<max_Raytrace>.selfreflON_connected : boolean
<max_Raytrace>.selfreflON_shader : texturemap
<max_Raytrace>.selfreflON_paramName : string
<max_Raytrace>.matidON_connected : boolean
<max_Raytrace>.matidON_shader : texturemap
<max_Raytrace>.matidON_paramName : string
<max_Raytrace>.traceMode_connected : boolean
<max_Raytrace>.traceMode_shader : texturemap
<max_Raytrace>.traceMode_paramName : string
<max_Raytrace>.bgMode_connected : boolean
<max_Raytrace>.bgMode_shader : texturemap
<max_Raytrace>.bgMode_paramName : string
<max_Raytrace>.bgCol_connected : boolean
<max_Raytrace>.bgCol_shader : texturemap
<max_Raytrace>.bgCol_paramName : string
<max_Raytrace>.antialiasON_connected : boolean
<max_Raytrace>.antialiasON_shader : texturemap
<max_Raytrace>.antialiasON_paramName : string
<max_Raytrace>.antialias_overrideON_connected : boolean
<max_Raytrace>.antialias_overrideON_shader : texturemap
<max_Raytrace>.antialias_overrideON_paramName : string
<max_Raytrace>.lAdaptiveON_connected : boolean
<max_Raytrace>.lAdaptiveON_shader : texturemap
<max_Raytrace>.lAdaptiveON_paramName : string
<max_Raytrace>.lMinRays_connected : boolean
<max_Raytrace>.lMinRays_shader : texturemap
<max_Raytrace>.lMinRays_paramName : string
<max_Raytrace>.lMaxRays_connected : boolean
<max_Raytrace>.lMaxRays_shader : texturemap
<max_Raytrace>.lMaxRays_paramName : string
<max_Raytrace>.lThreshold_connected : boolean
<max_Raytrace>.lThreshold_shader : texturemap
<max_Raytrace>.lThreshold_paramName : string
<max_Raytrace>.lBlur_connected : boolean
<max_Raytrace>.lBlur_shader : texturemap
<max_Raytrace>.lBlur_paramName : string
<max_Raytrace>.lBlurAsp_connected : boolean
<max_Raytrace>.lBlurAsp_shader : texturemap
<max_Raytrace>.lBlurAsp_paramName : string
<max_Raytrace>.lDefocus_connected : boolean
<max_Raytrace>.lDefocus_shader : texturemap
<max_Raytrace>.lDefocus_paramName : string
<max_Raytrace>.lDefocusAsp_connected : boolean
<max_Raytrace>.lDefocusAsp_shader : texturemap
<max_Raytrace>.lDefocusAsp_paramName : string
<max_Raytrace>.blurmapON_connected : boolean
<max_Raytrace>.blurmapON_shader : texturemap
<max_Raytrace>.blurmapON_paramName : string
<max_Raytrace>.defocusmapON_connected : boolean
<max_Raytrace>.defocusmapON_shader : texturemap
<max_Raytrace>.defocusmapON_paramName : string
<max_Raytrace>.attenMode_connected : boolean
<max_Raytrace>.attenMode_shader : texturemap
<max_Raytrace>.attenMode_paramName : string
<max_Raytrace>.attenStart_connected : boolean
<max_Raytrace>.attenStart_shader : texturemap
<max_Raytrace>.attenStart_paramName : string
<max_Raytrace>.attenEnd_connected : boolean
<max_Raytrace>.attenEnd_shader : texturemap
<max_Raytrace>.attenEnd_paramName : string
<max_Raytrace>.attenExp_connected : boolean
<max_Raytrace>.attenExp_shader : texturemap
<max_Raytrace>.attenExp_paramName : string
<max_Raytrace>.attenNear_connected : boolean
<max_Raytrace>.attenNear_shader : texturemap
<max_Raytrace>.attenNear_paramName : string
<max_Raytrace>.attenCtrl1_connected : boolean
<max_Raytrace>.attenCtrl1_paramName : string
<max_Raytrace>.attenCtrl1_shader : texturemap
<max_Raytrace>.attenCtrl2_connected : boolean
<max_Raytrace>.attenCtrl2_shader : texturemap
<max_Raytrace>.attenCtrl2_paramName : string
<max_Raytrace>.attenFar_connected : boolean
<max_Raytrace>.attenFar_shader : texturemap
<max_Raytrace>.attenFar_paramName : string
<max_Raytrace>.attencolorMode_connected : boolean
<max_Raytrace>.attencolorMode_shader : texturemap
<max_Raytrace>.attencolorMode_paramName : string
<max_Raytrace>.attenCol_connected : boolean
<max_Raytrace>.attenCol_shader : texturemap
<max_Raytrace>.attenCol_paramName : string
<max_Raytrace>.reflmapON_connected : boolean
<max_Raytrace>.reflmapON_shader : texturemap
<max_Raytrace>.reflmapON_paramName : string
<max_Raytrace>.reflmapAmt_connected : boolean
<max_Raytrace>.reflmapAmt_shader : texturemap
<max_Raytrace>.reflmapAmt_paramName : string
<max_Raytrace>.tintON_connected : boolean
<max_Raytrace>.tintON_shader : texturemap
<max_Raytrace>.tintON_paramName : string
<max_Raytrace>.tintAmt_connected : boolean
<max_Raytrace>.tintAmt_shader : texturemap
<max_Raytrace>.tintAmt_paramName : string
<max_Raytrace>.tintCol_connected : boolean
<max_Raytrace>.tintCol_shader : texturemap
<max_Raytrace>.tintCol_paramName : string
<max_Raytrace>.tintmapON_connected : boolean
<max_Raytrace>.tintmapON_shader : texturemap
<max_Raytrace>.tintmapON_paramName : string
<max_Raytrace>.tint_map_amt_connected : boolean
<max_Raytrace>.tint_map_amt_shader : texturemap
<max_Raytrace>.tint_map_amt_paramName : string
<max_Raytrace>.bump_mult_connected : boolean
<max_Raytrace>.bump_mult_shader : texturemap
<max_Raytrace>.bump_mult_paramName : string
<max_Raytrace>.coldensityON_connected : boolean
<max_Raytrace>.coldensityON_shader : texturemap
<max_Raytrace>.coldensityON_paramName : string
<max_Raytrace>.coldensityStart_connected : boolean
<max_Raytrace>.coldensityStart_shader : texturemap
<max_Raytrace>.coldensityStart_paramName : string
<max_Raytrace>.coldensityEnd_connected : boolean
<max_Raytrace>.coldensityEnd_shader : texturemap
<max_Raytrace>.coldensityEnd_paramName : string
<max_Raytrace>.coldensityAmt_shader : texturemap
<max_Raytrace>.coldensityAmt_connected : boolean
<max_Raytrace>.coldensityAmt_paramName : string
<max_Raytrace>.coldensityCol_connected : boolean
<max_Raytrace>.coldensityCol_shader : texturemap
<max_Raytrace>.coldensityCol_paramName : string
<max_Raytrace>.coldensitymapON_connected : boolean
<max_Raytrace>.coldensitymapON_shader : texturemap
<max_Raytrace>.coldensitymapON_paramName : string
<max_Raytrace>.colden_map_amt_connected : boolean
<max_Raytrace>.colden_map_amt_shader : texturemap
<max_Raytrace>.colden_map_amt_paramName : string
<max_Raytrace>.fogON_connected : boolean
<max_Raytrace>.fogON_shader : texturemap
<max_Raytrace>.fogON_paramName : string
<max_Raytrace>.fogStart_connected : boolean
<max_Raytrace>.fogStart_shader : texturemap
<max_Raytrace>.fogStart_paramName : string
<max_Raytrace>.fodEnd_connected : boolean
<max_Raytrace>.fodEnd_shader : texturemap
<max_Raytrace>.fodEnd_paramName : string
<max_Raytrace>.fodAmt_connected : boolean
<max_Raytrace>.fodAmt_shader : texturemap
<max_Raytrace>.fodAmt_paramName : string
<max_Raytrace>.fogCol_connected : boolean
<max_Raytrace>.fogCol_shader : texturemap
<max_Raytrace>.fogCol_paramName : string
<max_Raytrace>.fogmapON_connected : boolean
<max_Raytrace>.fogmapON_shader : texturemap
<max_Raytrace>.fogmapON_paramName : string
<max_Raytrace>.fog_map_amt_connected : boolean
<max_Raytrace>.fog_map_amt_shader : texturemap
<max_Raytrace>.fog_map_amt_paramName : string
<max_Raytrace>.objinglassON_connected : boolean
<max_Raytrace>.objinglassON_shader : texturemap
<max_Raytrace>.objinglassON_paramName : string
<max_Raytrace>.atmosinglassON_connected : boolean
<max_Raytrace>.atmosinglassON_shader : texturemap
<max_Raytrace>.atmosinglassON_paramName : string
<max_Raytrace>.fresnel_on_connected : boolean
<max_Raytrace>.fresnel_on_shader : texturemap
<max_Raytrace>.fresnel_on_paramName : string
<max_Raytrace>.isIncludeList_connected : boolean
<max_Raytrace>.isIncludeList_shader : texturemap
<max_Raytrace>.isIncludeList_paramName : string
<max_Raytrace>.GBufferID_connected : boolean
<max_Raytrace>.GBufferID_shader : texturemap
<max_Raytrace>.GBufferID_paramName : string
<max_Raytrace>.TheList : maxObject array
<max_Raytrace>.Shader_Version : integer