<max_DoubleSidedMaterial>.ExtraParameters : paramBlock2
<max_DoubleSidedMaterial>.Material1 : material
<max_DoubleSidedMaterial>.Material2 : material
<max_DoubleSidedMaterial>.Map1Enabled : boolean
<max_DoubleSidedMaterial>.Map2Enabled : boolean
<max_DoubleSidedMaterial>.Translucency : float
<max_DoubleSidedMaterial>.GBufferID : integer
<max_DoubleSidedMaterial>.Connection_struct__0000__Parameters : paramBlock2
<max_DoubleSidedMaterial>.Connection_struct__0001__ExtraParameters : paramBlock2
<max_DoubleSidedMaterial>.Map1Enabled_connected : boolean
<max_DoubleSidedMaterial>.Map1Enabled_shader : texturemap
<max_DoubleSidedMaterial>.Map1Enabled_paramName : string
<max_DoubleSidedMaterial>.Map2Enabled_connected : boolean
<max_DoubleSidedMaterial>.Map2Enabled_shader : texturemap
<max_DoubleSidedMaterial>.Map2Enabled_paramName : string
<max_DoubleSidedMaterial>.Translucency_connected : boolean
<max_DoubleSidedMaterial>.Translucency_shader : texturemap
<max_DoubleSidedMaterial>.Translucency_paramName : string
<max_DoubleSidedMaterial>.GBufferID_connected : boolean
<max_DoubleSidedMaterial>.GBufferID_shader : texturemap
<max_DoubleSidedMaterial>.GBufferID_paramName : string
<max_DoubleSidedMaterial>.TheList : maxObject array
<max_DoubleSidedMaterial>.Shader_Version : integer