Available in 3ds Max 2011 and higher.
<adsk_Shd_Glazing_V2>.m : paramBlock2
<adsk_Shd_Glazing_V2>.p : paramBlock2
<adsk_Shd_Glazing_V2>.mode : integer
<adsk_Shd_Glazing_V2>.lights : node array
<adsk_Shd_Glazing_V2>.Use_lights : boolean
<adsk_Shd_Glazing_V2>.ImplicitLights : node array
<adsk_Shd_Glazing_V2>.refr_color : fRGBA color
<adsk_Shd_Glazing_V2>.refl_color : fRGBA color
<adsk_Shd_Glazing_V2>.brdf_0_degree_refl : float
<adsk_Shd_Glazing_V2>.refl_depth : integer
<adsk_Shd_Glazing_V2>.refr_depth : integer
<adsk_Shd_Glazing_V2>.Structure : paramBlock2
<adsk_Shd_Glazing_V2>.result : fRGBA color
<adsk_Shd_Glazing_V2>.diffuse_result : fRGBA color
<adsk_Shd_Glazing_V2>.diffuse_raw : fRGBA color
<adsk_Shd_Glazing_V2>.diffuse_level : fRGBA color
<adsk_Shd_Glazing_V2>.spec_result : fRGBA color
<adsk_Shd_Glazing_V2>.spec_raw : fRGBA color
<adsk_Shd_Glazing_V2>.spec_level : fRGBA color
<adsk_Shd_Glazing_V2>.refl_result : fRGBA color
<adsk_Shd_Glazing_V2>.refl_raw : fRGBA color
<adsk_Shd_Glazing_V2>.refl_level : fRGBA color
<adsk_Shd_Glazing_V2>.refr_result : fRGBA color
<adsk_Shd_Glazing_V2>.refr_raw : fRGBA color
<adsk_Shd_Glazing_V2>.refr_level : fRGBA color
<adsk_Shd_Glazing_V2>.tran_result : fRGBA color
<adsk_Shd_Glazing_V2>.tran_raw : fRGBA color
<adsk_Shd_Glazing_V2>.tran_level : fRGBA color
<adsk_Shd_Glazing_V2>.indirect_result : fRGBA color
<adsk_Shd_Glazing_V2>.indirect_raw : fRGBA color
<adsk_Shd_Glazing_V2>.indirect_post_ao : fRGBA color
<adsk_Shd_Glazing_V2>.ao_raw : fRGBA color
<adsk_Shd_Glazing_V2>.add_result : fRGBA color
<adsk_Shd_Glazing_V2>.opacity_result : fRGBA color
<adsk_Shd_Glazing_V2>.opacity_raw : fRGBA color
<adsk_Shd_Glazing_V2>.opacity : float
<adsk_Shd_Glazing_V2>.Connection_struct__0000__m : paramBlock2
<adsk_Shd_Glazing_V2>.Connection_struct__0001__p : paramBlock2
<adsk_Shd_Glazing_V2>.refr_color_connected : boolean
<adsk_Shd_Glazing_V2>.refr_color_shader : texturemap
<adsk_Shd_Glazing_V2>.refr_color_paramName : string
<adsk_Shd_Glazing_V2>.refl_color_connected : boolean
<adsk_Shd_Glazing_V2>.refl_color_shader : texturemap
<adsk_Shd_Glazing_V2>.refl_color_paramName : string
<adsk_Shd_Glazing_V2>.brdf_0_degree_refl_connected : boolean
<adsk_Shd_Glazing_V2>.brdf_0_degree_refl_shader : texturemap
<adsk_Shd_Glazing_V2>.brdf_0_degree_refl_paramName : string
<adsk_Shd_Glazing_V2>.refl_depth_connected : boolean
<adsk_Shd_Glazing_V2>.refl_depth_shader : texturemap
<adsk_Shd_Glazing_V2>.refl_depth_paramName : string
<adsk_Shd_Glazing_V2>.refr_depth_connected : boolean
<adsk_Shd_Glazing_V2>.refr_depth_shader : texturemap
<adsk_Shd_Glazing_V2>.refr_depth_paramName : string
<adsk_Shd_Glazing_V2>.TheList : maxObject array
<adsk_Shd_Glazing_V2>.Shader_Version : integer