Available in 3ds Max 2011 and higher.
<adsk_Shd_Concrete_V2>.m : paramBlock2
<adsk_Shd_Concrete_V2>.o : paramBlock2
<adsk_Shd_Concrete_V2>.r : paramBlock2
<adsk_Shd_Concrete_V2>.p : paramBlock2
<adsk_Shd_Concrete_V2>.t : paramBlock2
<adsk_Shd_Concrete_V2>.k : paramBlock2
<adsk_Shd_Concrete_V2>.u : paramBlock2
<adsk_Shd_Concrete_V2>.mode : integer
<adsk_Shd_Concrete_V2>.lights : node array
<adsk_Shd_Concrete_V2>.Use_lights : boolean
<adsk_Shd_Concrete_V2>.ImplicitLights : node array
<adsk_Shd_Concrete_V2>.diffuse_color : fRGBA color
<adsk_Shd_Concrete_V2>.brightvar_enable : float
<adsk_Shd_Concrete_V2>.brightmode_switcher : integer
<adsk_Shd_Concrete_V2>.bright_custom : texturemap
<adsk_Shd_Concrete_V2>.diffuse_roughness : float
<adsk_Shd_Concrete_V2>.reflectivity_noiseCol1 : fRGBA color
<adsk_Shd_Concrete_V2>.reflectivity_noiseCol2 : fRGBA color
<adsk_Shd_Concrete_V2>.reflectivity_noiseSize : float
<adsk_Shd_Concrete_V2>.refl_hl_only : boolean
<adsk_Shd_Concrete_V2>.refl_gloss_noiseCol1 : fRGBA color
<adsk_Shd_Concrete_V2>.refl_gloss_noiseCol2 : fRGBA color
<adsk_Shd_Concrete_V2>.refl_gloss_noiseSize : float
<adsk_Shd_Concrete_V2>.brdf_0_degree_refl : float
<adsk_Shd_Concrete_V2>.brdf_90_degree_refl : float
<adsk_Shd_Concrete_V2>.brdf_curve : float
<adsk_Shd_Concrete_V2>.bump_amount : float
<adsk_Shd_Concrete_V2>.bump_switcher : integer
<adsk_Shd_Concrete_V2>.bump_map : texturemap
<adsk_Shd_Concrete_V2>.ao_on : boolean
<adsk_Shd_Concrete_V2>.ao_samples : integer
<adsk_Shd_Concrete_V2>.ao_distance : float
<adsk_Shd_Concrete_V2>.ao_do_details : integer
<adsk_Shd_Concrete_V2>.roundcorners_radius : float
<adsk_Shd_Concrete_V2>.roundcorners_allow_different_materials : boolean
<adsk_Shd_Concrete_V2>.reflection_glossy_samples : integer
<adsk_Shd_Concrete_V2>.refl_depth : integer
<adsk_Shd_Concrete_V2>.broomstraight_tex : filename
<adsk_Shd_Concrete_V2>.Image_Frame_Number : integer
<adsk_Shd_Concrete_V2>.broomcurved_tex : filename
<adsk_Shd_Concrete_V2>.Image_Frame_Number : integer
<adsk_Shd_Concrete_V2>.brightauto_tiling : point3
<adsk_Shd_Concrete_V2>.noisereflect_tiling : point3
<adsk_Shd_Concrete_V2>.noiseglossy_tiling : point3
<adsk_Shd_Concrete_V2>.concretesmooth_tiling : point3
<adsk_Shd_Concrete_V2>.polished_tex_tiling : point3
<adsk_Shd_Concrete_V2>.oceanbump_largest : float
<adsk_Shd_Concrete_V2>.oceanbump_smallest : float
<adsk_Shd_Concrete_V2>.oceanbump_size : float
<adsk_Shd_Concrete_V2>.uv_channel : integer
<adsk_Shd_Concrete_V2>.u_scale : float
<adsk_Shd_Concrete_V2>.v_scale : float
<adsk_Shd_Concrete_V2>.btex_rw_scale : float
<adsk_Shd_Concrete_V2>.Structure : paramBlock2
<adsk_Shd_Concrete_V2>.result : fRGBA color
<adsk_Shd_Concrete_V2>.Connection_struct__0000__m : paramBlock2
<adsk_Shd_Concrete_V2>.Connection_struct__0001__o : paramBlock2
<adsk_Shd_Concrete_V2>.Connection_struct__0002__r : paramBlock2
<adsk_Shd_Concrete_V2>.Connection_struct__0003__p : paramBlock2
<adsk_Shd_Concrete_V2>.Connection_struct__0004__t : paramBlock2
<adsk_Shd_Concrete_V2>.Connection_struct__0005__k : paramBlock2
<adsk_Shd_Concrete_V2>.Connection_struct__0006__u : paramBlock2
<adsk_Shd_Concrete_V2>.mode_connected : boolean
<adsk_Shd_Concrete_V2>.mode_shader : texturemap
<adsk_Shd_Concrete_V2>.mode_paramName : string
<adsk_Shd_Concrete_V2>.diffuse_color_connected : boolean
<adsk_Shd_Concrete_V2>.diffuse_color_shader : texturemap
<adsk_Shd_Concrete_V2>.diffuse_color_paramName : string
<adsk_Shd_Concrete_V2>.brightvar_enable_connected : boolean
<adsk_Shd_Concrete_V2>.brightvar_enable_shader : texturemap
<adsk_Shd_Concrete_V2>.brightvar_enable_paramName : string
<adsk_Shd_Concrete_V2>.brightmode_switcher_connected : boolean
<adsk_Shd_Concrete_V2>.brightmode_switcher_shader : texturemap
<adsk_Shd_Concrete_V2>.brightmode_switcher_paramName : string
<adsk_Shd_Concrete_V2>.diffuse_roughness_connected : boolean
<adsk_Shd_Concrete_V2>.diffuse_roughness_shader : texturemap
<adsk_Shd_Concrete_V2>.diffuse_roughness_paramName : string
<adsk_Shd_Concrete_V2>.reflectivity_noiseCol1_connected : boolean
<adsk_Shd_Concrete_V2>.reflectivity_noiseCol1_shader : texturemap
<adsk_Shd_Concrete_V2>.reflectivity_noiseCol1_paramName : string
<adsk_Shd_Concrete_V2>.reflectivity_noiseCol2_connected : boolean
<adsk_Shd_Concrete_V2>.reflectivity_noiseCol2_shader : texturemap
<adsk_Shd_Concrete_V2>.reflectivity_noiseCol2_paramName : string
<adsk_Shd_Concrete_V2>.reflectivity_noiseSize_connected : boolean
<adsk_Shd_Concrete_V2>.reflectivity_noiseSize_shader : texturemap
<adsk_Shd_Concrete_V2>.reflectivity_noiseSize_paramName : string
<adsk_Shd_Concrete_V2>.refl_hl_only_connected : boolean
<adsk_Shd_Concrete_V2>.refl_hl_only_shader : texturemap
<adsk_Shd_Concrete_V2>.refl_hl_only_paramName : string
<adsk_Shd_Concrete_V2>.refl_gloss_noiseCol1_connected : boolean
<adsk_Shd_Concrete_V2>.refl_gloss_noiseCol1_shader : texturemap
<adsk_Shd_Concrete_V2>.refl_gloss_noiseCol1_paramName : string
<adsk_Shd_Concrete_V2>.refl_gloss_noiseCol2_connected : boolean
<adsk_Shd_Concrete_V2>.refl_gloss_noiseCol2_shader : texturemap
<adsk_Shd_Concrete_V2>.refl_gloss_noiseCol2_paramName : string
<adsk_Shd_Concrete_V2>.refl_gloss_noiseSize_connected : boolean
<adsk_Shd_Concrete_V2>.refl_gloss_noiseSize_shader : texturemap
<adsk_Shd_Concrete_V2>.refl_gloss_noiseSize_paramName : string
<adsk_Shd_Concrete_V2>.brdf_0_degree_refl_connected : boolean
<adsk_Shd_Concrete_V2>.brdf_0_degree_refl_shader : texturemap
<adsk_Shd_Concrete_V2>.brdf_0_degree_refl_paramName : string
<adsk_Shd_Concrete_V2>.brdf_90_degree_refl_connected : boolean
<adsk_Shd_Concrete_V2>.brdf_90_degree_refl_shader : texturemap
<adsk_Shd_Concrete_V2>.brdf_90_degree_refl_paramName : string
<adsk_Shd_Concrete_V2>.brdf_curve_connected : boolean
<adsk_Shd_Concrete_V2>.brdf_curve_shader : texturemap
<adsk_Shd_Concrete_V2>.brdf_curve_paramName : string
<adsk_Shd_Concrete_V2>.bump_amount_connected : boolean
<adsk_Shd_Concrete_V2>.bump_amount_shader : texturemap
<adsk_Shd_Concrete_V2>.bump_amount_paramName : string
<adsk_Shd_Concrete_V2>.bump_switcher_connected : boolean
<adsk_Shd_Concrete_V2>.bump_switcher_shader : texturemap
<adsk_Shd_Concrete_V2>.bump_switcher_paramName : string
<adsk_Shd_Concrete_V2>.ao_on_connected : boolean
<adsk_Shd_Concrete_V2>.ao_on_shader : texturemap
<adsk_Shd_Concrete_V2>.ao_on_paramName : string
<adsk_Shd_Concrete_V2>.ao_samples_connected : boolean
<adsk_Shd_Concrete_V2>.ao_samples_shader : texturemap
<adsk_Shd_Concrete_V2>.ao_samples_paramName : string
<adsk_Shd_Concrete_V2>.ao_distance_connected : boolean
<adsk_Shd_Concrete_V2>.ao_distance_shader : texturemap
<adsk_Shd_Concrete_V2>.ao_distance_paramName : string
<adsk_Shd_Concrete_V2>.ao_do_details_connected : boolean
<adsk_Shd_Concrete_V2>.ao_do_details_shader : texturemap
<adsk_Shd_Concrete_V2>.ao_do_details_paramName : string
<adsk_Shd_Concrete_V2>.roundcorners_radius_connected : boolean
<adsk_Shd_Concrete_V2>.roundcorners_radius_shader : texturemap
<adsk_Shd_Concrete_V2>.roundcorners_radius_paramName : string
<adsk_Shd_Concrete_V2>.roundcorners_allow_different_materials_connected : boolean
<adsk_Shd_Concrete_V2>.roundcorners_allow_different_materials_shader : texturemap
<adsk_Shd_Concrete_V2>.roundcorners_allow_different_materials_paramName : string
<adsk_Shd_Concrete_V2>.reflection_glossy_samples_connected : boolean
<adsk_Shd_Concrete_V2>.reflection_glossy_samples_shader : texturemap
<adsk_Shd_Concrete_V2>.reflection_glossy_samples_paramName : string
<adsk_Shd_Concrete_V2>.refl_depth_connected : boolean
<adsk_Shd_Concrete_V2>.refl_depth_shader : texturemap
<adsk_Shd_Concrete_V2>.refl_depth_paramName : string
<adsk_Shd_Concrete_V2>.broomstraight_tex_connected : boolean
<adsk_Shd_Concrete_V2>.broomstraight_tex_shader : texturemap
<adsk_Shd_Concrete_V2>.broomstraight_tex_paramName : string
<adsk_Shd_Concrete_V2>.broomcurved_tex_connected : boolean
<adsk_Shd_Concrete_V2>.broomcurved_tex_shader : texturemap
<adsk_Shd_Concrete_V2>.broomcurved_tex_paramName : string
<adsk_Shd_Concrete_V2>.brightauto_tiling_connected : boolean
<adsk_Shd_Concrete_V2>.brightauto_tiling_shader : texturemap
<adsk_Shd_Concrete_V2>.brightauto_tiling_paramName : string
<adsk_Shd_Concrete_V2>.noisereflect_tiling_connected : boolean
<adsk_Shd_Concrete_V2>.noisereflect_tiling_shader : texturemap
<adsk_Shd_Concrete_V2>.noisereflect_tiling_paramName : string
<adsk_Shd_Concrete_V2>.noiseglossy_tiling_connected : boolean
<adsk_Shd_Concrete_V2>.noiseglossy_tiling_shader : texturemap
<adsk_Shd_Concrete_V2>.noiseglossy_tiling_paramName : string
<adsk_Shd_Concrete_V2>.concretesmooth_tiling_connected : boolean
<adsk_Shd_Concrete_V2>.concretesmooth_tiling_shader : texturemap
<adsk_Shd_Concrete_V2>.concretesmooth_tiling_paramName : string
<adsk_Shd_Concrete_V2>.polished_tex_tiling_connected : boolean
<adsk_Shd_Concrete_V2>.polished_tex_tiling_shader : texturemap
<adsk_Shd_Concrete_V2>.polished_tex_tiling_paramName : string
<adsk_Shd_Concrete_V2>.oceanbump_largest_connected : boolean
<adsk_Shd_Concrete_V2>.oceanbump_largest_shader : texturemap
<adsk_Shd_Concrete_V2>.oceanbump_largest_paramName : string
<adsk_Shd_Concrete_V2>.oceanbump_smallest_connected : boolean
<adsk_Shd_Concrete_V2>.oceanbump_smallest_shader : texturemap
<adsk_Shd_Concrete_V2>.oceanbump_smallest_paramName : string
<adsk_Shd_Concrete_V2>.oceanbump_size_connected : boolean
<adsk_Shd_Concrete_V2>.oceanbump_size_shader : texturemap
<adsk_Shd_Concrete_V2>.oceanbump_size_paramName : string
<adsk_Shd_Concrete_V2>.uv_channel_connected : boolean
<adsk_Shd_Concrete_V2>.uv_channel_shader : texturemap
<adsk_Shd_Concrete_V2>.uv_channel_paramName : string
<adsk_Shd_Concrete_V2>.u_scale_connected : boolean
<adsk_Shd_Concrete_V2>.u_scale_shader : texturemap
<adsk_Shd_Concrete_V2>.u_scale_paramName : string
<adsk_Shd_Concrete_V2>.v_scale_connected : boolean
<adsk_Shd_Concrete_V2>.v_scale_shader : texturemap
<adsk_Shd_Concrete_V2>.v_scale_paramName : string
<adsk_Shd_Concrete_V2>.btex_rw_scale_connected : boolean
<adsk_Shd_Concrete_V2>.btex_rw_scale_shader : texturemap
<adsk_Shd_Concrete_V2>.btex_rw_scale_paramName : string
<adsk_Shd_Concrete_V2>.TheList : maxObject array
<adsk_Shd_Concrete_V2>.Shader_Version : integer