Available in3ds Max 2011 and higher.
<ProMaterials__Metal_V2>.m : paramBlock2
<ProMaterials__Metal_V2>.o : paramBlock2
<ProMaterials__Metal_V2>.p : paramBlock2
<ProMaterials__Metal_V2>.u : paramBlock2
<ProMaterials__Metal_V2>.t : paramBlock2
<ProMaterials__Metal_V2>.x : paramBlock2
<ProMaterials__Metal_V2>.mode : integer
<ProMaterials__Metal_V2>.lights : node array
<ProMaterials__Metal_V2>.Use_lights : boolean
<ProMaterials__Metal_V2>.ImplicitLights : node array
<ProMaterials__Metal_V2>.type : integer
<ProMaterials__Metal_V2>.color_by_object : boolean
<ProMaterials__Metal_V2>.diffuse_color : fRGBA color
<ProMaterials__Metal_V2>.brightness_var : float
<ProMaterials__Metal_V2>.application : integer
<ProMaterials__Metal_V2>.bump_enable : integer
<ProMaterials__Metal_V2>.bump_amount : float
<ProMaterials__Metal_V2>.bump_map : texturemap
<ProMaterials__Metal_V2>.cutouts_enable : integer
<ProMaterials__Metal_V2>.cutouts_size : worldUnits
<ProMaterials__Metal_V2>.cutouts_center : float
<ProMaterials__Metal_V2>.cutouts_space : worldUnits
<ProMaterials__Metal_V2>.cutouts_map : texturemap
<ProMaterials__Metal_V2>.tint_enable : boolean
Available in 3ds Max 2013 and higher.
<ProMaterials__Metal_V2>.tint_color : fRGBA color
Available in 3ds Max 2013 and higher.
<ProMaterials__Metal_V2>.ao_on : boolean
<ProMaterials__Metal_V2>.ao_samples : integer
<ProMaterials__Metal_V2>.ao_distance : worldUnits
<ProMaterials__Metal_V2>.ao_do_details : boolean
<ProMaterials__Metal_V2>.roundcorners_on : boolean
<ProMaterials__Metal_V2>.roundcorners_radius : worldUnits
<ProMaterials__Metal_V2>.roundcorners_allow_different_materials : boolean
<ProMaterials__Metal_V2>.reflection_glossy_samples : integer
<ProMaterials__Metal_V2>.refl_depth : integer
<ProMaterials__Metal_V2>.uv_channel : integer
<ProMaterials__Metal_V2>.scale : float
<ProMaterials__Metal_V2>.brush_def_map : filename
<ProMaterials__Metal_V2>.Image_Frame_Number : integer
<ProMaterials__Metal_V2>.break_def_map : filename
<ProMaterials__Metal_V2>.Image_Frame_Number : integer
<ProMaterials__Metal_V2>.bump_diamond_map : filename
<ProMaterials__Metal_V2>.Image_Frame_Number : integer
<ProMaterials__Metal_V2>.bump_checker_map : filename
<ProMaterials__Metal_V2>.Image_Frame_Number : integer
<ProMaterials__Metal_V2>.gbuffer_id : integer
<ProMaterials__Metal_V2>.Connection_struct__0000__m : paramBlock2
<ProMaterials__Metal_V2>.Connection_struct__0001__o : paramBlock2
<ProMaterials__Metal_V2>.Connection_struct__0002__p : paramBlock2
<ProMaterials__Metal_V2>.Connection_struct__0003__u : paramBlock2
<ProMaterials__Metal_V2>.Connection_struct__0004__t : paramBlock2
<ProMaterials__Metal_V2>.Connection_struct__0005__x : paramBlock2
<ProMaterials__Metal_V2>.tint_enable_connected : boolean
Available in 3ds Max 2013 and higher.
<ProMaterials__Metal_V2>.tint_enable_shader : texturemap
Available in 3ds Max 2013 and higher.
<ProMaterials__Metal_V2>.tint_enable_paramName : string
Available in 3ds Max 2013 and higher.
<ProMaterials__Metal_V2>.tint_color_connected : boolean
Available in 3ds Max 2013 and higher.
<ProMaterials__Metal_V2>.tint_color_shader : texturemap
Available in 3ds Max 2013 and higher.
<ProMaterials__Metal_V2>.tint_color_paramName : string
Available in 3ds Max 2013 and higher.
<ProMaterials__Metal_V2>.roundcorners_radius_connected : boolean
<ProMaterials__Metal_V2>.roundcorners_radius_shader : texturemap
<ProMaterials__Metal_V2>.roundcorners_radius_paramName : string
<ProMaterials__Metal_V2>.TheList : maxObject array
<ProMaterials__Metal_V2>.Shader_Version : integer