<max_base_GBuffer>.NodeID : boolean
<max_base_GBuffer>.NodeRenderID : boolean
<max_base_GBuffer>.RealColor : boolean
<max_base_GBuffer>.UV : boolean
<max_base_GBuffer>.Velocity : boolean
<max_base_GBuffer>.MtlID_connected : boolean
<max_base_GBuffer>.MtlID_shader : texturemap
<max_base_GBuffer>.MtlID_paramName : string
<max_base_GBuffer>.NodeID_connected : boolean
<max_base_GBuffer>.NodeID_shader : texturemap
<max_base_GBuffer>.NodeID_paramName : string
<max_base_GBuffer>.NodeRenderID_connected : boolean
<max_base_GBuffer>.NodeRenderID_shader : texturemap
<max_base_GBuffer>.NodeRenderID_paramName : string
<max_base_GBuffer>.RealColor_connected : boolean
<max_base_GBuffer>.RealColor_shader : texturemap
<max_base_GBuffer>.RealColor_paramName : string
<max_base_GBuffer>.UV_connected : boolean
<max_base_GBuffer>.UV_shader : texturemap
<max_base_GBuffer>.UV_paramName : string
<max_base_GBuffer>.Velocity_connected : boolean
<max_base_GBuffer>.Velocity_shader : texturemap
<max_base_GBuffer>.Velocity_paramName : string
<max_base_GBuffer>.TheList : maxObject array
<max_base_GBuffer>.Shader_Version : integer